Stellaris

Stellaris

781 ratings
Halo: The Flood
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File Size
Posted
Updated
145.871 MB
31 Aug, 2022 @ 9:17am
16 Oct @ 2:55pm
77 Change Notes ( view )
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Halo: The Flood

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds the Flood from the Halo universe to Stellaris.

Features
1. Flood Portraits
2. Flood Origin, Civic, Flag, & Traits
3. Flood shipset (NSC compatible)/cityset/rooms
4. Flood Buildings
5. Flood Armies
6. Flood planet classes/deposits
7. Ship infection mechanic (chance to capture of enemy ships during battle)
8. Flood Infection bombardment stance that can start small event infections and turn worlds into Flood hives after prolonged bombardment.
9. Keymind/Gravemind mechanic similiar to the Progenitor Hive origin
10. For each purged pop, Flood empires create an infected Flood pop and a small amount of research & unity
11. Flood namelist



Recommended Mods
Gravemind Advisor:
https://steamproxy.com/sharedfiles/filedetails/?id=2516880124

Chinese Mod Localization
https://steamproxy.com/sharedfiles/filedetails/?id=3108330591

Russian Localization
https://steamproxy.com/sharedfiles/filedetails/?id=3368474884

Credits
- Credits to LordZarmack and yf22 for the custom Flood ship models, animated gravemind portrait, and cityset design. Their full mod is linked below:
https://steamproxy.com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

- Credit to The Supreme Brain for the cityset levels 1-5 and the infested room templates.
https://steamproxy.com/sharedfiles/filedetails/?id=1160405318

- Credit to Pilgrim for the shipset template.
https://steamproxy.com/sharedfiles/filedetails/?id=2532923000&searchtext=swarm+ships
Popular Discussions View All (4)
91
26 Sep @ 11:47am
PINNED: Bug Reports
force728
44
11 Dec @ 3:05pm
PINNED: Suggestions
force728
5
19 Feb, 2023 @ 5:52pm
Flood Bombardment Mechanics
force728
355 Comments
Cho'Giki 25 Nov @ 5:17am 
для ру-игроков
сделал перевод этого мода
почему-то в качестве именно мода У МЕНЯ он работать не хочет
у других людей не проверял, может у вас будет норм
а так сам файл рабочий, если не будет у вас также автоматом ставиться, просто заменяйте файл из этого мода моим файлом, сам по себе он рабочий
если кто знает решение проблемы - дайте знать
ссылка на сам мод:
https://steamproxy.com/sharedfiles/filedetails/?id=3368474884
Swallowed_Light 23 Nov @ 2:41pm 
The flood origin and the flood civic makes it impossible to increase your vivarium capacity. I have tested it about three different times, even with the "wild swarm" civic, I can/t increase it. It sits at a sad 0/0..
force728  [author] 19 Nov @ 4:54pm 
@Cho'Giki: Sure, I'll put it in the descriptions so people can see it.

@Cyph the Terrible: Yes for shield worlds, however the Ark and Maethrillian don't have floodified versions.

@Democracy: Research the keymind forms technology for the Fleet Protoform and pick up the ascension perk to unlock the larger version.
Cho'Giki 18 Nov @ 10:34pm 
force728, can I leave a link to my Russian translation of your mod in the comments?
Cyph the Terrible 18 Nov @ 4:14am 
Can I flood infest the shield worlds from the Forerunner mod? Could I even make a Flood Infested version of the Ark or Maethrillian with the Forerunner mod?
Democracy 12 Nov @ 2:40am 
how do I actually construct a keymind for my fleets?
bobrunner232 30 Oct @ 4:30pm 
Best mod i have ever played.
KARJU 26 Oct @ 2:32pm 
The mod is extremely one sided, flood will be lore accurate strong, if you dont want op flood every game gobbling up everything dont download this one. there should be at least ability for a player to choose, how strong the flood would be :S Or simply just balance it out.
force728  [author] 13 Oct @ 10:16pm 
@Star The One: Unfortunately, you can't build orbital rings on flood worlds because of the artificial world change which was made to solve another problem with colossus neutron sweep targeting.

As for your issue about flood armies not landing, I just noticed this too and I've never had this problem before. Something may have changed in the base game again, but for now try not to disembark armies unless you absolutely need them for an invasion until I can find a fix for it. If I can't, I may have to allow invasions for Flood worlds.
Catgirl Star 13 Oct @ 8:45pm 
I noticed that I am unable to build orbital rings around flood hive worlds, and also I can not land my own armies on my own flood hive worlds. Do you intend to make either of these possible?