Total War: WARHAMMER III

Total War: WARHAMMER III

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6th Edition Grey Ogre 4K Reskin
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graphical
Tags: mod
File Size
Posted
Updated
1.381 GB
1 Aug, 2022 @ 4:12pm
17 Jun @ 12:04pm
23 Change Notes ( view )

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6th Edition Grey Ogre 4K Reskin

Description
This mod gives Ogre Kingdoms an alternate look based off of 6th Edition Ogre Kingdom army book visuals.

All the Ogres, Gorgers and their associated accessories and weapons have been given a pass in 4K, but only their base colour layer (the most visible texture for most eyes), the material and normal mapped layers remain untouched, hence the slightly smaller size of the mod.

The gray tone is not uniform across units, some are a more yellowish olive gray like in the artwork and others veer towards cooler gray tones like in the tabletop, I tried to keep them as uniform as possible but the underlying differences in flesh textures made this difficult.

I do not intend to upscale Gnoblars or Giants, partly for size reasons and partly because I am well satisfied with calmandnormaltime's Gnoblar reskin.

CHANGES:
-All base game Ogre units/heroes/lords have grayish skin.

-Ogre Bulls, Ironguts and Tyrants have red painted right hands/arms (not every Bull variant has this however).

-Ironguts and Tyrants have the armor on their right arms painted red.

-All pre-existing Ogre tribal body paints have been turned red.

-New tribal paint markings on the faces of Bulls, Ironguts and Leadbelchers, and painted hands on the chests of Bulls in particular.

-New head variant for Ogre Bulls with no facial hair, and a new variant with black mutton chops, both of these were based off of tabletop models.

-Greasus Goldtooth has faded reddish-brown facial hair going to white, per his official gray color tabletop scheme.

-Gorgers are much whiter with tinges of flesh tones, per my tabletop inspiration.

-The Crusher RoR, the Sky-Striders, have been made a touch paler with less human flesh tones, in accordance to some interpretations of gray ogres where they were practically blanched white. My head canon is that different ogre tribes have slightly varying skin tones.

-Unit cards and portholes are changed to reflect the new skin tones.

HUGE HUGE thanks to Da Modding Den on Discord for their awesome feedback and help on this, in particular Ole and vigariopro who were fantastically instrumental in their advice to make this mod exactly how I wanted it and not watered down.

Also many thanks to ^1Shep^8ardov for showing me how to do 4K textures.
94 Comments
GunKing  [author] 25 Mar @ 12:51pm 
-Updated for 6.1

Fixed missing arm graphical glitch for Ogres riding the Snowhorn of Mourn RoR.
GunKing  [author] 2 Jan @ 9:32pm 
@Not_My_Spiderman
Yeah just delete mine. Should work unless his models use completely different named textures.
I Have No Enemies Brother 2 Jan @ 7:14pm 
@Gunking

If I wanted to have the grey skin of your mod but Storeslem's ogre reskin used with this I notice your new ogre bull head variance take over his ogre bull head variants. Do I just delete the rigid models and anything else related to your ogre bull head variants in your mod using RPFM to get his hear variants but this delicious grey tone?

Thanks for this scary beauty of a mod. Your graphical mods flesh out this world.
GunKing  [author] 24 Dec, 2024 @ 12:26am 
@Pootsie Sniffins
Welcome, glad you like it!
Pootsie Sniffins 23 Dec, 2024 @ 10:55pm 
these are like, scary. thank you lol
GunKing  [author] 23 Dec, 2024 @ 4:07pm 
Updated again.

Fine tuned Golgfag's Maneaters, brought out more appropriate teeth coloring and got rid of some traces of lingering human flesh at the periphery.
GunKing  [author] 13 Dec, 2024 @ 1:47pm 
Very welcome!
LOCKSMITH 13 Dec, 2024 @ 12:56am 
Thanks for update
Oni鬼 13 Dec, 2024 @ 12:21am 
No worries, we all get angry at sometimes.
This mod is great because it reminds me of painting old ogre minis, love good old fashioned big boys!
GunKing  [author] 12 Dec, 2024 @ 6:52pm 
@Oni鬼
You're right, I should chill. You caught me in a rare anger filled moment. Glad you like it.