RimWorld

RimWorld

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Food Poisoning Stack Fix (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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1 Aug, 2022 @ 2:02pm
22 Jun @ 1:09pm
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Food Poisoning Stack Fix (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
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My Current ModList
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Description

Update of Dyrewulfes mod
https://github.com/Dyrewulfe/RW-FoodPoisoningStackFix



[dsc.gg]
[github.com]


Food poisoned meals no longer taint whole stacks

This changes the mechanism that handles food poisoned meals and how they stack. Normally, if one food poisoned meal gets put onto a stack of 9, each of the 10 total meals will have a 10% chance of causing food poisoning. I felt that was silly, and reworked it so that the number of poisoned meals in a stack is tracked, and when meals are picked up, there is a proper chance of picking up the tainted one(s).

This will make food poisoning cases feel more consistent with your cook’s skill and kitchen’s cleanliness.

Credits:
Dyrewulfe


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: stacks, mechanism
96 Comments
Lanoyo 30 Jun @ 8:22am 
@stups I have been having the same issue. I had to temporarily disable food poisoning in storyteller settings because my pawns were getting food poisoning again immediately after getting over it.
randalf 27 Jun @ 7:17pm 
@stups my whole colony has also been getting sick, all my chefs are lvl 10 or higher. Think its how clean your storage and kitchen is that affects it also, but it could be the mod as well.
stups 24 Jun @ 4:47am 
For some reason after adding the mod for 1.6 my whole colony gets food poisoning at the same time with cooks at a skill level around 15. Not sure if it is because of this mod.

Anyone else with similar issues?
Mlie  [author] 14 Jun @ 8:26am 
@Bronips yes
Bronips 14 Jun @ 8:22am 
1.6?
HighFlyer96 1 Jun @ 4:45pm 
If it's not the base game, maybe we (RoninVV) could compare our mod list and see what we have in common. I can't remember exactly when I added which mod, but maybe something stands out or maybe you remember.

I could imagine also, it's just how this mod works combined with large storage? Maybe this mod is written with double shelves of 6 stacks in mind while I use cellars with 175 stacks of space. The stone cellar in which I have 1750 packaged survival stored that ended up poisoning my entire caravan. Or maybe in 1.5 the game changed how items stored in a caravan are treated as I don't remember extreme food poisoning outbreaks within my base despite having them in shelves too, even if just 12 stacks.
HighFlyer96 1 Jun @ 4:40pm 
I think it's the base game that changed something for this mod in 1.5. I changed to another mod due to this.

I have no doubt you could figure it out with a proper report, but on one side I have removed it out of my modlist already and on the other side I avoid Discord as much as possible due to their extremely invasive privacy habits. If there is another location where "For best support, please use the Discord-channel for error-reporting." is described, I gladly read up on it and will use it for future bug reporting.
Mlie  [author] 1 Jun @ 8:03am 
@RoninVV Let me know when you find out what mod it is
RoninVV 1 Jun @ 7:39am 
I've noticed a lot more poisoned meals myself, there is surely a mod that is causing it in everyone's saves.
Monkey Magic 30 May @ 12:04am 
I'm surprized this is still required as a mod, and hasn't been added to the core game by now. This "feature" of one suspect meal spreading it's nasty to others already in the fridge feels more of an oversight than intentional.