DayZ
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Bounty Hunter
   
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19.386 MB
31 Jul, 2022 @ 7:15am
5 Aug, 2022 @ 1:43pm
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Bounty Hunter

Description
BOUNTY HUNTER

A very popular private mod on The Hideout and Autonomy is now public!

With this addition to your server, players can travel to "Bounty Boards" located around the map. You can configure the bounty system to accept a certain currency to begin the bounty. Before you begin you must select a player from the UI. Only players further than 1000m will be shown (can be changed). This bounty is a 1 vs 1 scenario unlike other bounty systems in the past. Multiple bounties can be active at once.

Once the bounty begins, the hunter and the hunted will have UI displayed that shows the direction and distance from one another and a timer. The hunted player does not show on the map to prevent any sort of base meta. You only get a direction, distance and a timer. If the hunted survives when the timer expires or the hunted kills the hunter, the targeted player receives a configurable loot chest that spawns on them. If the hunter kills the target, the loot chest will appear on the target's body.

Some Checks: (Requires Advanced Groups Mod and Basic Territories)

1. If the target enters a "blacklisted" zone (i.e Trader) they will receive a message that tells them to leave. Failure to leave will result in the target being teleported away.
2. The target must move a certain amount of distance before they are able to win the bounty. This prevents targets from camping in their base to receive the reward.
3. If any of your group members kill the target, the reward will still be given.
4. You can not place bounties on group members.
5. Group members cant kill other group members and also receive the reward.


THE REQUIRMENT TO HAVE ADVANCED GROUP MOD AND BASIC TERRITORIES WILL BE REMOVED IN A FUTURE UPDATE

Support
Support Discord[discord.gg]

{ "IsActive": 1, "MinimalDistanceFromBountyHunterToCreateBounty": 1000, "BountyDuration": 45, "CancelBountyDelay": 6, "BountyRequiredPrice": 10, "TeleportationRadiusFromBlackListPosition": 600, "BlackListPositions": [ { "Position": [ 1160.0, 20.0, 4984.0 ], "Radius": 550 }, { "Position": [ 8171.0, 10.0, 9071.0 ], "Radius": 550 }, { "Position": [ 11475.0, 10.0, 11328.0 ], "Radius": 550 } ], "Currencies": [ { "ClassName": "Rags", "Value": 1 } ], "NotificationTitle": "Bounty System", "NotificationTeleportationOutFromBlackListPosition": "You can't go in this area while you are a target!", "NotificationPriceOnOpenBountyMenu": "Required price to start a bounty:", "NotificationCancelByTargetKilledByRandom": "The bounty has been canceled because the target wasn't killed by the bounty's hunter!", "NotificationBountyHunterSucceed": "The hunter killed the target !", "NotificationBountyTeamMemberHunterSucceed": "One of the team member killed the target !", "NotificationBountyTargetSucceed": "The target killed the bounty's hunter !", "NotificationBountyHunterFailed": "The hunter failed to kill the target !", "NotificationCancelByMissingHunter": "Hunter has been missing for quite some time so the bounty has been canceled", "NotificationCancelByMissingTarget": "Target has been missing for quite some time so the bounty has been canceled", "NotificationNoBountyAvailable": "There is currenlty no bounty available", "NotificationYouAreCurrentlyATarget": "You can't look for bounty while being a target!", "NotificationCancelByTime": "Bounty has been canceled because of time", "NotificationCancelByHunter": "The bounty has been canceled by the bounty's hunter", "NotificationOpponentDisconnect": "Your opponent has disconnect, the bounty will soon be canceled", "NotificationNotEnoughMoney": "You don't have enough money to start the bounty", "RewardPools": [ { "PoolName": "Pool 1", "RewardContainer": "SeaChest", "MaxReward": 3, "Rewards": [ { "ClassName": "AKM", "Quantity": 1, "Attachments": [ { "ClassName": "Mag_AKM_Drum75Rnd", "Quantity": 1 }, { "ClassName": "AK_WoodBttstck", "Quantity": 1 }, { "ClassName": "AK_RailHndgrd", "Quantity": 1 }, { "ClassName": "UniversalLight", "Quantity": 1 } ] }, { "ClassName": "AKM", "Quantity": 1, "Attachments": [ { "ClassName": "Mag_AKM_Drum75Rnd", "Quantity": 1 }, { "ClassName": "AK_WoodBttstck", "Quantity": 1 }, { "ClassName": "UniversalLight", "Quantity": 1 } ] } ] }, { "PoolName": "Pool 2", "RewardContainer": "SeaChest", "MaxReward": 3, "Rewards": [ { "ClassName": "AKM", "Quantity": 1, "Attachments": [ { "ClassName": "Mag_AKM_Drum75Rnd", "Quantity": 1 }, { "ClassName": "AK_WoodBttstck", "Quantity": 1 }, { "ClassName": "AK_RailHndgrd", "Quantity": 1 }, { "ClassName": "UniversalLight", "Quantity": 1 } ] }, { "ClassName": "AKM", "Quantity": 1, "Attachments": [ { "ClassName": "Mag_AKM_Drum75Rnd", "Quantity": 1 }, { "ClassName": "AK_WoodBttstck", "Quantity": 1 }, { "ClassName": "UniversalLight", "Quantity": 1 } ] }, { "ClassName": "Rag", "Quantity": 1, "Attachments": [] } ] } ] }

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