ENDLESS™ Space 2

ENDLESS™ Space 2

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Excellent Space 2
Created by ninakoru
About this mod Excellent Space 2 is an Overhaul mod that has several missions: - Add lots of consistency changes mainly across technologies, laws, buildings and modules. - Enhanced tooltips to understand the game's information and mechanics better. - Chang...
ESG Mod - 1.6
Created by wakystuf
Compatible with the most recent version of the game. ESG 1.6 is not fully released, but is stable. Changes may not be fully implemented and may not be localized in other languages. New updates to this mod may break saves or have bugs, however, they issues ...
Rich Colors - Palette Mod
Created by Suspense
NO LONGER DISABLES ACHIEVEMENTS! YEAH! Update: My new mod that I will adding onto is located here http://steamproxy.com/sharedfiles/filedetails/?id=932394338 If you want achievements to work with visual mods, vote here: https://www.games2gether.com/end...
Endless Moons 3.1.2
Created by Tychonoir
Updated for Re-Awakening. Increases the occurrence and significance of moons, while adding many new moon types and additional exploitation options. Includes rare instances of unique lost Endless Moon Temples and Celestial Orbs that provide significant bonu...
Artificial Planets
Created by fb.aazzoggerr
You can now become my Patreon or buy me some coffee :) Works as of game version v1.3.3 (august 2018) This mod allows terraformation of Gas Giants into telluric planets: Gas Burning -> Lava; Gas Hot -> Lava; Gas Warm -> Lava; Gas Temperate -> Ice; Gas Cold ...
More Quest Counters [ESG]
Created by mdel
This adds progress counters (the X/Y indicator shown to the right of the quest name that ticks toward the current goal) to numerous quest objectives that don't have them in Vanilla. Note that (like the existing counters), they only refresh when the engine ...
Terraform Away
Created by ninakoru
2.2 Update: - Added missing element to plugin configuration. No changes on functionality. 2.1 Update: - Fixed Terraform interface when using behemoth terraforming. - Still advanced options will be shown greyed out when you unlock terraforming, can't do any...
Random Minor Citizens [ESG]
Created by mdel
Randomizes the faction of minor population units granted at the start of the game, and via events. The base game adds an initial minor population unit to the home system of various factions in a fixed manner: the Lumeris always get one unit of Gnashast, th...
Diversity Cap
Created by mdel
Limits the number of population types that can scale certain Ecologist laws and Unfallen improvements. The laws "All Hands Dictum" and "Power to the People", as well as the "Center of Light and Life" and "Harmony of the Heart" improvements from the Unfalle...
Endless Anomalies 1.1.3
Created by Tychonoir
Adds over 100 new anomalies and rebalances existing ones. In general, anomalies are made to have more significant effects. *** NOTE if using with Endless Moons: *** Load Endless Anomalies AFTER Endless Moons....
More Traits
Created by Redraluin
Updated with new Population Traits and some balancing. I am still working on balancing and adding more traits. Adds more traits: (+) Legendary Heroes III (-50% upkeep, +5 XP/turn and +5% required to unlock the next Hero) (+) Hero Professions (Only one can ...
Initially Destroyed Worlds [ESG]
Created by mdel
Allows destroyed planets to spawn during galaxy generation. The only ruined world you're likely to encounter at the start of the vanilla game is Harrow, the orbit of Academy HQ. This mod aims to add a little more tragedy and variety to the universe by allo...
Deep Space Mining
Created by Timmeh
Adds strategic resources to special nodes (asteroids, nebulas, black holes, etc.) Also increases the dust/science/influence yield slightly. ...
Political Skill Trees
Created by Tat011
Replaces the generic tree with 6 trees respective to the 6 political parties. Skill trees: Industrialist: 1:+1/2 Industry per pop on system +7/15% Ship health on fleet 2:+5 Approval per strategic deposits on system +5/10% Industry on system, +8/15 Maximum ...
Ship role icons
Created by Heavy Metal Chicken
Adds ship role icons next to the hull type names to make life a wee bit easier. Entwiners use unfallen icon because there is no special character for them If you want the game to load this by default Go to ...Steam\steamapps\workshop\content\392110\1418064...
Useful Skill Colours [ESG]
Created by mdel
Tints skill icons according to their associated Mastery. In the vanilla skill tree UI, generic and starting skills are always green, class-based blue, and race-based orange. This is not terribly informative since the associated tree is also reflected in th...
Seedlings
Created by Timmeh
"Vineships" replaced with "Seedlings", which are much cheaper and faster. This mod is intended to aid in balancing the Unfallen when using speed boosting mods, such as System Boost. -Doubles rooting range between systems. -Greatly reduced ship cost. -Great...
Arkon FACTION HEROES CARRIER SHIPS pure
Created by js.cap44.hh
BIG CARRIER SHIPS FOR THE HEROES - ESG Mod 1.5 compatible With this mod, the heroes of the major factions uses the carrier ships instead of the white/red nutshells. The heroes of the minor factions receive the carrier ship designs of the VODYANI. The other...
Arkon FLEETS 2 - explorer and colony ships
Created by js.cap44.hh
EXTRA EXPLORER AND COLONY SHIP TYPES FOR THE CUSTOM FACTION - ESG Mod v1.5 This mod is a simplified version of the original Arkon Fleets mod. In order to achieve better compatibility with the ESG Mod - 1.5, only the extra improved exploration/scout and col...
Arkon IGNS - Inter Galactic Network Security
Created by js.cap44.hh
This mod provides enhanced security, for the galactic empire network against hostile hacking activities. To ensure this the additional bandwith gained per owned system is greatly increased. Also the number of available hacking operations to infiltrate the ...
Bunker Busters
Created by Timmeh
Death from above! Increased basic siege module damage from 7 to 30. Increased Hissho basic siege module damage from 10 to 40. Increased deeds siege module damage from 15 to 60. Increased advanced siege module damage from 20 to 80....
Deep Space Mining Modules
Created by Timmeh
Adds mining modules for small support ships, integrated into the tech tree. Features 6 new mining modules: Planetary mining: Mining Drones: Mine Strategic and Luxury resources from deposits Harvest Drones: Gather FIDS from uncolonized planets Drone Compart...
Endless Extraction
Created by Eggnog
Adds: - Basic Extraction (generate Titanium and Hyperium at a rate of 1% system Industry) - Advanced Extraction (generate Adamantian and Antimatter at a rate of 0.5% system Industry) - Endless Extraction (generate Oricalcix and Quadrinix at a rate of 0.25%...
FAST START
Created by TuzAlexis
This mod affects on "Galactic HQ" - unique home system improvement for all players. Extra resources bonus: Indystry: +25 (old: none) Science: +20 (old: +10) Dust: +60 (old: +40) Thereby mod increases the average start amount of resources by ~ 50%, thus mak...
Fleet Shipyard
Created by Timmeh
Replaces the Big Data Shipyard. Costs a lot more, but: -Repairs docked fleets -Reduces ship construction cost -Adds spaceport slots -Grants slightly more ship XP...
More Loot
Created by tygart
This mod Doubles the number of curiosities in a galaxy. The curiosites aren't added by altering any of the galaxy generating files. Instead they are added after a game has been launched using hidden quests. This allows for more precise control of curiositi...
Kaizen Rejuvenation
Created by fb.aazzoggerr
You can now become my Patreon or buy me some coffee :) Works as of game version v1.3.3 (august 2018) This mod provides an infinite improvement that reverses depletion effects of the cravers and blocks construction queue. It is only visible and available fo...
Move More
Created by Timmeh
Greatly increased movement points on engine and fleet engine modules. Old Values: (2,3,5,4,6) (1,2,3) New Values: (5,8,12,10,16) (5,8,10) Also roughly triples movement bonus from quest reward engine modules....
More Relics
Created by tygart
This mod adds a series of quests that rewards relics for exploring curiosities. The amount of relics rewarded for each completed quest is chosen at the start of the game ranging from 0 to 3. QUEST REWARD STRUCTURE 1. Relic(s) @ 20 total explored curiositie...
New Governments and Laws
Created by Dante Zelevas
This mod introduces new governments and laws Compatible with all expansions. Dictatorships and Autocracies have their own specific new laws (colored red) from my Supreme Leader Mod. Each law has a Keii and Republican intensified version. The election actio...
Salvage More
Created by Timmeh
Greatly increased resource yield from salvager modules. ...
Worthy Deeds
Created by tygart
Deeds rewards are no longer restricted to the first Faction to complete the deed, and more rewards are given for completing a deed. No changes were made to the deed "Trade Clearing Bureau" since it sets the marketplace tax....
Endless Traits
Created by Travis
An enhanced traits mod, with a fair amount of material from More Traits mod by Redraluin (much accolades and credits to them) along with a few additional levels and traits added by yours truly. Recommended to play alongside another mod that adds population...
Enhanced Resources Extraction
Created by fb.aazzoggerr
You can now become my Patreon or buy me some coffee :) Works as of game version v1.3.3 (august 2018) This mod adds luxury resources extraction bonus to improvements that have strategic resources extraction bonus and somewhat rebalances them: Mineral Union:...