Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

1,536 ratings
Auto Medic-AA-Artillery & Weather Switch
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Tags: Mod
File Size
Posted
Updated
208.195 MB
3 Jul, 2022 @ 2:07am
22 Jun @ 1:28am
80 Change Notes ( view )

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Auto Medic-AA-Artillery & Weather Switch

In 1 collection by Nikral晓杉同学
Nikral's Creation / Nikral作品集
9 items
Description
【Script Features】

① Auto Artillery
After deploying your howitzers (including SPG) into position, switch them to AI control mode using the AI button in the lower right corner, and they will auto detect enemies within 360m and execute firing orders.
If you need AI enemies and ally artillery have the same ability, please load the main mod first, then load this submod: 【Enable AI Arty Script】

② Auto Medic
If your soldier is down and bleeding, the nearest medic within 100m will be called to rescue them. This will not trigger if there are enemies within 80m of the wounded soldier.
When selecting a medic, you can find the auto medic switch in the lower right corner, which allows you to control whether this medic will auto execute rescue commands. (It is ON by default.)

③ AA Guns Enhancement
AA guns will keep looking and firing enemy aircraft within a 250m range, until they leave or being shot down.

④ Random Weather Switch
When a single unit is selected, the weather switch button can be found in the gear menu at the bottom right corner.
Weather settings are from: 【Bright Color Graphic Style】, including HD sky textures.
Weathers are not suitable for all maps. If the map reflection becomes too glaring after switching, please continue to switch to a suitable weather. It is recommended to turn off the HDR in the game option.

⑤ AI control button
After selecting single or multiple units (must need a squad leader), left click the AI button in the bottom right corner, then left click on the ground to switch to AI control (right click to exit after successfully switching).
Units under AI control can auto engage enemies, without fuel or ammo consumption, their behavior logic is determined by the game engine.

These script features mentioned above are only supported on official maps (all modes). If you need to run them on a custom map, please watch the second video tutorial above.


【Non Script Features】
Allow cannons load WP, IC, and SM shells by themself.
Allow non-AA units to shoot aircraft.
Auto switching of grenade type (HE/HEAT) for rifle grenadiers.
AT rifles, heavy machine guns, auto cannons, etc. will give priority to attacking tracks when facing heavily armored units.
Removed the code that only targets the ground when attacking inf with HE. Because if it is not removed, the cannon will not attack when the infantry's feet are not exposed.
Allow AI-controlled infantry to use rocket launcher to fire on enemy infantry.
Unlocked the rocket for IL2. Now AI airstrike can use the rocket.
Searchlights will keep lighting enemy targets. The light will be noticed by enemy.
......


【Separated Feature Package】
If you only need one of the certain script, then perhaps the following separated packages are what you're looking for:
Auto Medic
AA Enhancement
Random Weather Button


【Compatibility】
Compatible? Just try it out.
To make sure it works, please load other mods first, click "Apply" and then load this mod .

Compatibility Q&A
1.Compatible with CheatMod?
NO. Compatibility with Cheat mod means that I need to copy the scripts he wrote into my MOD... This not only requires permission from the Cheat mod creator, but to be honest, I don't really want to do it. Maybe you guys can try making a compatible local version.

2. Compatible with Valour?
Can use together, but cannot guarantee effectiveness.

3. Compatible with CE?
No.

4. Compatible with HotMod?
Not recommend to use with Hotmod. Because of the invitation from the Hot dev team, I have written some special scripts for Hotmod (auto medic, AA enhancement, deletion of DCG AI airstrike, auto board heavy machine gun, etc). So if u load these two mods together, scripts will be overwritten.

5. Compatible with Battlefield?
Not sure for now.

6. Compatible with Gates of Steel?
Gates of Steel has included files of my mod, please don't load them together!!


【Credits】

This mod is mainly developed by Nikral晓杉同学, with weather design by 无恒阎乀老西.
Special thanks to Cosalcea for proposing solutions to some key challenges!

Some of the sky textures are from Rick's 【Advanced SKY】 , and Old Boy's
【Old Boy's German Battalion】 . Thank you for providing textures!

Please do not use the files for your own mod without permission!

If you enjoy this mod, please give us a free like~
Popular Discussions View All (1)
9
3 Apr, 2024 @ 8:10pm
Balancing issues
JohnMarrington
873 Comments
Turbo 28 Jun @ 12:16am 
跟很多单纯添加载具的mod不兼容啊,我又离不开自动火炮,兼容性问题能不能解决一下,我什么都会做的🥺
Nikral晓杉同学  [author] 22 Jun @ 1:31am 
【Update/更新 6.22】
- Fixed the boat MO4's binocular sounds bug
- 修复了MO4小艇的望远镜音效BUG
Will you make a mini mod focused on the auto artillery only please?
2059991778 20 Jun @ 10:36pm 
大佬,问什么我开了ai按钮,士兵永远可救这类的mod就失效了
Nikral晓杉同学  [author] 20 Jun @ 5:20am 
【Updated! 已更新!】
BaiChuanXia 15 Jun @ 9:58pm 
需要有一个单独的ai火炮
WAFFEL E100 11 Jun @ 7:32am 
the mod keeps disbling like 99% of keybinds for no reason. idk why this is happening
[NOVA]蓝天A 7 Jun @ 4:40am 
请问大佬能不能做一个ai火炮的独立功能包
Leozingameplays 26 May @ 12:28pm 
Also, do you know a way to disable the infinite resources the AI has when using their vehicles and stuff? Would be nice to make a mod where they actually need supply trucks as the player and don't have infinite 200mm+ arty shells to bombard you forever. This would also make it great for capturing stuff since now you would be able to capture their supplies. If you know any tutorial that could help I would be very glad
Leozingameplays 26 May @ 12:22pm 
Is there a version for only the AI button? Want to put it to play with MACE and CE