Garry's Mod

Garry's Mod

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[E2] Navcore Reworked
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Realism
File Size
Posted
Updated
14.701 KB
26 Jun, 2022 @ 12:21pm
25 Jul, 2023 @ 6:04pm
10 Change Notes ( view )

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[E2] Navcore Reworked

Description
A complete remake of my previous E2 Navcore extension, which should be less buggy, and have more options

An extension that allows for E2s to path find on maps with navmeshes.

Documentation in discussions

https://github.com/iNV3RT3D/E2-Navcore
Popular Discussions View All (2)
1
16 Jan @ 9:29am
PINNED: Bug Reports
baguette
0
26 Jun, 2022 @ 12:36pm
PINNED: Documentation
baguette
56 Comments
Kerk 9 Jun @ 3:10pm 
This addon is help me make silly robots. 24 glimbo's gold out of 10.
ByakuyaKuchiki 22 Apr, 2023 @ 1:29am 
ah, I didn't have the library
ByakuyaKuchiki 22 Apr, 2023 @ 1:26am 
sv: Expression 2 (generic): addons/wire-master/lua/entities/gmod_wire_expression2/core/extloader.lua:387: attempt to index field 'pather' (a nil value)
baguette  [author] 9 Apr, 2023 @ 9:03pm 
The old system would result in incomplete, possibly incorrect paths if it couldn't find it within a hard limit of checks. With this system, you can run the navPathStepSimple() multiple times to continue an unfinished pathfind and be guaranteed a valid path if the target isn't in an impossible location.
Mikey 9 Apr, 2023 @ 7:43pm 
i feel like you should add back the canPathGenerate() function and add a convar for how long between generations
baguette  [author] 9 Apr, 2023 @ 7:21pm 
While a pather is going, navPathAreasChecked() returns how many areas it has checked, and navTotalAreas() returns how many areas the map in all has. It's not possible to know exactly how much is left, only able to estimate it.
Mikey 9 Apr, 2023 @ 7:21pm 
i have a custom core that i have made as well, just to make the player move
Mikey 9 Apr, 2023 @ 7:21pm 
is it ok if i send an image of my code to you?
Mikey 9 Apr, 2023 @ 7:17pm 
also what if i want to return the current progress the step function has made even if the path isnt fully generated?
Mikey 9 Apr, 2023 @ 7:16pm 
yea