Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Showcase
Just saying.
P.S.S #StaySafeAndStayMapping!
+Rep for it!
The ground. The green area. Could use more detail to it. Add some more trees maybe. Bushes, rock piles. Some walked paths by people. Bring some life to it.
As well as adding overlays, of street markings with an line, could help.
#MRTRN
Yes. The skybox, mentioned yet again first. For a map like this. It could really use one! Create an homestead next to it,barns,yarns or mountains. Something more. I would go with 3D Skybox. You know, brush work + prop_static ( * with overscale, 0.0525) , would fit this map amazing!
Add more light or increase brightness. spot_light could use dust_cloudemote, func_dustemote, or something for the dirt feeling floating around lamps like that. But they do look good in garage!
Question. Do You use env_cubemaps and than once compailing them, use env_cubemaps, or this isn't a thing in Garry's mod, but was for CS:GO?
Bro, love Your mapping attitude! If You will go on, learn, and keep making maps. Source, either Golden Source or Source 2, I see a future and amazing projects!
#StaySafeAndStayMapping!