Stellaris
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! Sartek Tradition - Ascension Perk Merger
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3.299 MB
16 jun. 2022 às 4:41
11 de ago. às 11:30
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! Sartek Tradition - Ascension Perk Merger

Em 2 coleções por A-Sartek
A-Sartek's Stellaris mods
55 itens
Ultimate Terran Playset
98 itens
Descrição
Stellaris 4.0.* ///
In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates) for traditions or ascension perks that any of the mods below may use, as well as merging effects, conditions and flavor text whenever vanilla ascension perks or traditions overlap, this mod also gets rid of Paradox Ascension Perk limit of 7 traditions for:
  • Engineered Evolution
  • Flesh Is Weak
  • Mind Over Matter
  • Synthetic Age
  • Synthetic Evolution
  • Organo Machine Interfacing.

This mod allows you to re-roll the majority of ascension perks from vanilla and certain mods.

Mod attachments

Useful DIscussions
Steam limits how much text can be used in the description, so please follow the links below:

Localisation / Translation:

Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.

Prospective Updates:
  • Implement customization options. (High priority. Currently is in BETA but is functional.)
  • Keep updating menu to activate/disable certain ascension perk behaviors in-game at will. (High priority. Currently is in BETA but is functional.)
  • Add compatibility for Nanotech Overhaul - Waiting for author to add a way to detect the mod. Mod ID: 3279883623 (Low priority.)
  • "Simulate Utopian Dream" early megastructures on/off (within mod menu) (Low priority. Currently is in BETA but is functional.)

Other mods' bugs:
Please keep in mind that it is still other mod owners responsibility to fix their own mods (or make them compatible for a specific game version) but I can fix some issues on my end if I have time, even though this is not a priority.

    A big shout out to @TheFlyingPotato and @mr_trousers creating DMM and @OldEnt for providing an excellent base template for the menu, plus @Pourprsn for helping me fix synthetic hives.

    Any suggestions/thoughts are welcome!

    [ko-fi.com]
    Discussões Populares Ver todos (6)
    100
    Há 15 horas
    Suggestions for a mod merger/compatibility
    A-Sartek
    51
    4 de jul. às 19:25
    Bug report / Support
    A-Sartek
    8
    1
    26 de jun. às 15:44
    AFIXADO: Compatibility list (WIP)
    A-Sartek
    643 comentários
    A-Sartek  [autor] Há 16 horas 
    @Fenrisúlfr Good catch, it seems a remnant from Expanded Pops when I deactivated the mod a few patches back.
    Fenrisúlfr 3 de ago. às 8:31 
    This mod allows taking Mastery of Nature when playing with a civic that allows cultivated worldscaping
    A-Sartek  [autor] 30 de jul. às 4:20 
    @fedekk2014 Gracias :praisesun:
    Red Skull 14 de jul. às 6:26 
    @A-Sartek
    Thanks so much for the response and the confirmation on Hydra's More Traditions being compatible! Really appreciate you keeping track of all this, especially with how many mods are out there now — totally understand the IRL time constraints.

    Absolutely no problem on those mods, just thought id make a comment about them being updated. Im actually thinking of getting rid Tovius expanded mods because they seem to clash with so many mods, but once compatible i might try again.

    Thanks again for all your work on this mod!
    A-Sartek  [autor] 13 de jul. às 12:26 
    @hydra, yes Hydra's More Traditions is compatible, once I add the feature to reroll traditions I will add that one to the reroll feature list.

    Regarding z Expanded Traits, Civics, Pops, and More, Megastructures Trads and Planetary Wonders... Well, I'll eventually get to those, there are so many mods to keep track off and so much spare time with IRL constraints. Thanks for keeping this mod in mind, though!
    Red Skull 13 de jul. às 5:54 
    also Planetary Wonders mod is officially 4.0 updated. I think theres too many non compatible mods in my lust to use this, even though i have 10 compatible mods, so im going to leave it in my playset but not activated. Hopefully these are able to be implemented!
    Red Skull 13 de jul. às 5:38 
    Hi never used this mod before, but got more inclined to make my gamesets more stable.
    Does this work with hydras more traditions?

    also I use z Expanded Traits, Civics, Pops, and More, which recently got updated and also Megastructures tradition which also recently got updated, in your compat list it says these are outdated, so just wondering how to go about it for now

    thanks!
    A-Sartek  [autor] 7 de jul. às 20:33 
    @eqN Yep, the re-roll currently costs half of government reform cost and follows the same formula based on empire size, except you can re-roll APs every 10 years instead of 20 years like civic reforms (which is why is half cost).

    Regarding traditions, re-rolling those are a little bit more tricky; I'm still thinking how to handle 'em because unlike APs, Traditions have to be refunded or partially refunded because no one is going to re-roll them if they know the price to get them back is too steep.

    For now, my priority is adding AP re-roll capabilities to supported mods, next mod in the agenda is Ascension Perks Broadened, @Lucasif recently added a scripted variable that would allow me to re-roll their perks. Let's see how it goes! Also thank you so much for your feedback @eqN.
    :lilimok:
    eqN 7 de jul. às 14:38 
    The Ascension Reroll is great. Its cost even scales it seems? That's awesome. Definitely a bit "cheaty" but it's not like you're ever forced to use it. Would love, if it's 'easy to implement', for a similar feature for Traditions too. I love experimenting and this all helps a lot!