Stellaris
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! Sartek Tradition - Ascension Perk Merger
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3.299 MB
2022년 6월 16일 오전 4시 41분
2025년 7월 5일 오후 6시 30분
업데이트 노트 107개 (보기)

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! Sartek Tradition - Ascension Perk Merger

A-Sartek님의 2 모음집
A-Sartek's Stellaris mods
아이템 55개
Ultimate Terran Playset
아이템 98개
설명
Stellaris 4.0.* ///
In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates) for traditions or ascension perks that any of the mods below may use, as well as merging effects, conditions and flavor text whenever vanilla ascension perks or traditions overlap, this mod also gets rid of Paradox Ascension Perk limit of 7 traditions for:
  • Engineered Evolution
  • Flesh Is Weak
  • Mind Over Matter
  • Synthetic Age
  • Synthetic Evolution
  • Organo Machine Interfacing.

This mod allows you to re-roll the majority of ascension perks from vanilla and certain mods.

Mod attachments

Useful DIscussions
Steam limits how much text can be used in the description, so please follow the links below:

Localisation / Translation:

Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.

Prospective Updates:
  • Implement customization options. (High priority. Currently is in BETA but is functional.)
  • Keep updating menu to activate/disable certain ascension perk behaviors in-game at will. (High priority. Currently is in BETA but is functional.)
  • Add compatibility for Nanotech Overhaul - Waiting for author to add a way to detect the mod. Mod ID: 3279883623 (Low priority.)
  • "Simulate Utopian Dream" early megastructures on/off (within mod menu) (Low priority. Currently is in BETA but is functional.)

Other mods' bugs:
Please keep in mind that it is still other mod owners responsibility to fix their own mods (or make them compatible for a specific game version) but I can fix some issues on my end if I have time, even though this is not a priority.

    A big shout out to @TheFlyingPotato and @mr_trousers creating DMM and @OldEnt for providing an excellent base template for the menu, plus @Pourprsn for helping me fix synthetic hives.

    Any suggestions/thoughts are welcome!

    [ko-fi.com]
    인기 토론 모두 보기(6)
    98
    2025년 2월 21일 오전 1시 48분
    Suggestions for a mod merger/compatibility
    A-Sartek
    51
    2025년 7월 4일 오후 7시 25분
    Bug report / Support
    A-Sartek
    8
    1
    2025년 6월 26일 오후 3시 44분
    고정됨: Compatibility list (WIP)
    A-Sartek
    댓글 641
    A-Sartek  [작성자] 2025년 7월 30일 오전 4시 20분 
    @fedekk2014 Gracias :praisesun:
    fedekk2014 2025년 7월 29일 오전 5시 16분 
    Red Skull 2025년 7월 14일 오전 6시 26분 
    @A-Sartek
    Thanks so much for the response and the confirmation on Hydra's More Traditions being compatible! Really appreciate you keeping track of all this, especially with how many mods are out there now — totally understand the IRL time constraints.

    Absolutely no problem on those mods, just thought id make a comment about them being updated. Im actually thinking of getting rid Tovius expanded mods because they seem to clash with so many mods, but once compatible i might try again.

    Thanks again for all your work on this mod!
    A-Sartek  [작성자] 2025년 7월 13일 오후 12시 26분 
    @hydra, yes Hydra's More Traditions is compatible, once I add the feature to reroll traditions I will add that one to the reroll feature list.

    Regarding z Expanded Traits, Civics, Pops, and More, Megastructures Trads and Planetary Wonders... Well, I'll eventually get to those, there are so many mods to keep track off and so much spare time with IRL constraints. Thanks for keeping this mod in mind, though!
    Red Skull 2025년 7월 13일 오전 5시 54분 
    also Planetary Wonders mod is officially 4.0 updated. I think theres too many non compatible mods in my lust to use this, even though i have 10 compatible mods, so im going to leave it in my playset but not activated. Hopefully these are able to be implemented!
    Red Skull 2025년 7월 13일 오전 5시 38분 
    Hi never used this mod before, but got more inclined to make my gamesets more stable.
    Does this work with hydras more traditions?

    also I use z Expanded Traits, Civics, Pops, and More, which recently got updated and also Megastructures tradition which also recently got updated, in your compat list it says these are outdated, so just wondering how to go about it for now

    thanks!
    A-Sartek  [작성자] 2025년 7월 7일 오후 8시 33분 
    @eqN Yep, the re-roll currently costs half of government reform cost and follows the same formula based on empire size, except you can re-roll APs every 10 years instead of 20 years like civic reforms (which is why is half cost).

    Regarding traditions, re-rolling those are a little bit more tricky; I'm still thinking how to handle 'em because unlike APs, Traditions have to be refunded or partially refunded because no one is going to re-roll them if they know the price to get them back is too steep.

    For now, my priority is adding AP re-roll capabilities to supported mods, next mod in the agenda is Ascension Perks Broadened, @Lucasif recently added a scripted variable that would allow me to re-roll their perks. Let's see how it goes! Also thank you so much for your feedback @eqN.
    :lilimok:
    eqN 2025년 7월 7일 오후 2시 38분 
    The Ascension Reroll is great. Its cost even scales it seems? That's awesome. Definitely a bit "cheaty" but it's not like you're ever forced to use it. Would love, if it's 'easy to implement', for a similar feature for Traditions too. I love experimenting and this all helps a lot!
    A-Sartek  [작성자] 2025년 7월 3일 오후 3시 10분 
    @everyone I just added a few fixes based on your feedback but more importantly I just added a new re-roll feature for ascension perks that you might find useful and I want to know what you think.
    A-Sartek  [작성자] 2025년 6월 26일 오후 3시 50분 
    Ahhh, I see, so the regular AP variants were showing up... That is good to know. I didn't want to overlap the original AAR_ap_ETHIC and ap_our_true_vision but I think I have to because they still show up "unpickable" from hives when they should be completely invisible.

    Thanks for your constructive feedback! :lilimok: