Hearts of Iron IV

Hearts of Iron IV

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OWB: Fusion City Greens
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2.870 MB
15 Jun, 2022 @ 3:11pm
15 Jun, 2022 @ 3:37pm
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OWB: Fusion City Greens

Description
Fusion City Greens is a overhaul of the faction Uranium city based in Emergence right at the top of the map, this is version 0.1 currently it includes a full focus tree with 4 expansion targets, loads of custom gfx for ideas focuses and events, a challenging but rewarding experience.

!Disclaimer!
this is the first build and it is not finished! I will be waiting on feedback and any bugs that people report or that I find myself playing the nation, I have big plans for this mod but only if people would like too see it grow.

How do they play?
Well the idea is a barely sentient horde faction which plays on superior numbers too achieve victory because of this your divisions have low organisation and are suprisingly slow making you susceptible to encirclements however due too your location you can snowball with the right strategy pretty quick.

What is actually included in this version?
A large but basic focus tree no leader or ideolegy changing as of yet however you can choose an aggressive or a peaceful path along with buffs tech ideas and construction.
all the basics are there too have a fun single player experience I would of thought please let me know about any issues or bugs in the comments thanks guys!

My current ideas for the mod?
A feralness system, depending on what decisions you choose event options and focus choices you will be able to decrease or increase your feralness which will be able to lock you out of certain choices like becoming intellectual for example.

Full ideology update with different paths for all ideologies the peace/war tree will be absorbed into the ideology tree.
Ghoulclave anyone? ;)

Working interaction system with other mutant factions maybe able to join new renos mutant faction.

Unique infantry types for ferals glowing ones storm demons.

Ghoul specific laws one update I intend to 100% focus on laws and economy focuses uniquely just for ghoul nations making them truly feel unique.

Version number 0.1
15 Comments
SOUP_ 14 Oct, 2023 @ 3:28pm 
could I get your permission to rework this mod?
HereticKannon 2 Sep, 2023 @ 6:07am 
Thanks for all of your hard work bringing us the mod, I remember playing it last year thought it held great potential. Take care.
Im Still Alive  [author] 29 Aug, 2023 @ 9:23am 
if people want to use the assets or overhaul/take on this mod, dm and ask I dont intend to return to modding
Regeth 25 Aug, 2023 @ 11:15pm 
They moved from Uranium City to Rad Hazards, a little bit below from previous location
Im Still Alive  [author] 6 Aug, 2023 @ 7:10am 
this is for an outdated owb build, they mighty have removed uranium city as a faction I have no idea I have not touched this mod since its creation
Spectre3 4 Aug, 2023 @ 7:32am 
which owb map is this ?mine main mod Iron Confederacy is last playable nation?
JG | zbv_grenadier 27 Mar, 2023 @ 2:06pm 
Thats looks really cool
Grox 22 Jun, 2022 @ 6:16pm 
@Ronnie I think your fine on adding them cause on the fallout wiki they don't really have much lore as Gehennas are kindof cut content for a cancelled game and if there is lore its most likely done by the OWB team. so pretty much they are just mutants i think your good to go
Hornet 22 Jun, 2022 @ 5:33pm 
i remember the mod for fallout 4 called fusion city, a very horny piece of work
Im Still Alive  [author] 22 Jun, 2022 @ 1:34pm 
I thought about adding it but I dont know too much about the gehennas lore so I dont know how I would implement them into a ghoul horde faction