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The down strong doesn't have a lot of range, a little more reach would be great.
A multi-jab would definitely benefit the character.
Could the dash attack be multi-hit and end in a launch?
Maybe make all versions of the side special the same speed? Idk about this one, I have yet to try out combos with the slow big one, but it seems pretty easy to dodge so far.
Seriously love this character though!
after successfully hitting an enemy with it, every attempt after will play the full Dstrong animation regardless of whether you hit the opponent or not.
So yeah no offense but something something skill issue adapt. There are DEFINITELY a good few numbers of downsides.
-is a heavyweight so lives forever
-has massive disjoint on fast moves
-floaty air movement and jump cancelling for easy combos
-zoning tools that also kill
and the weaknesses are supposed to be??????????
please nerf this character because as of now its one of the most annoying things ive ever had the displeasure of fighting
again more endlag across the board, smaller hitboxes on uair and ftilt, and also add more sound effects to dstrong, bair, and ESPECIALLY nspecial. nspecial has 0 audio feedback for creating it which is really bad. The sound design is a little iffy in general with generic swipes for clearly psychic attacks, but those are the main offenders. Also note that DSpecial literally has no hurtbox on it, absolutely fix that one like it literally reverts to the X placeholder sprite. And PLEASE make the character lighter, midweight at the VERY least
as for myself uhhh something something skill issue adapt