RimWorld

RimWorld

915 ratings
Vanilla Textures Expanded - Save Our Ship 2
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Mod, 1.4, 1.5
File Size
Posted
Updated
49.299 MB
8 May, 2022 @ 4:37am
25 Jun, 2024 @ 3:25am
3 Change Notes ( view )

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Vanilla Textures Expanded - Save Our Ship 2

Description
[www.patreon.com]







Check Change notes for changelog information.



I finally moved my lazy ass to create a full retexture of everything in Save Our Ship 2. It was a glorious and huge undertaking, we're talking hundreds of textures that needed to be remade - but it's for a good cause. I wanted to play with SoS2 for a long time, but textures were always keeping me from trying: I like my mods blending together nicely, and the art style of SoS2 was simply not in any way, shape or form similar to that of vanilla expanded mods.

So I sat down and tinkered, and worked, and experimented, and designed a brand new reskin that I hope at least some of you will enjoy. I worked closely with the SoS2 team which were more than aware of my endeavour - in fact they encouraged it!

This mod is a full retexture of Save Our Ship 2, and as such it requires you to have Save Our Ship 2 installed and loaded before this mod.

It's my birthday today, so in a spirit of giving I figured you guys and gals would enjoy this, so there ya go.



This mod should be compatible with everything. It’s a retexture. Of course, if you’re already running some sort of retexture for Save Our Ship 2, it will not work.

Please report any bugs in the comment section below.

Please check if the bug also appears without this retexture. If it does, it's not on me to fix it - I don't plan to fix SoS2 bugs, ask them!
















Please note: there are other textures retextured, not included in this description: for example, projectiles and filth textures.



Q: Did you retexture walls/floors/roofs too?
A: I did indeed!

Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The biggest processing power the game utilises is to calculate bills, pawn movement etc. Inserting images into the game doesn't account for any FPS drops.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Since this mod alters drawSizes of majority of items and structures to better fit the game, removing the individual textures is not as easy, sorry.

Q: Is this mod save game compatible?
A: It should be!

Q: Why did you decide to retexture SoS2?
A: I’m a big fan of Mr Samuel Streamer. I watched his Captain Bucko’s playthrough in space, which inspired me to bring SoS2 closer to Vanilla Expanded art style. Now I’m awaiting in anticipation for him to do another SoS2 playthrough, so if you want to help out, go to his videos, like them and say ‘Oskar demands, Samuel provides’. He will know what it means.



Graphics created by Oskar Potocki

XML patches by xrushha

Special thanks to ISOREX for the armor textures and legodude17 for coding help.

Rimworld is owned by Tynan Sylvester.

Save Our Ship 2 by Radian Helix Media.

1.4 and 1.5 update by Sam_Bucher and Buns Buns Cat!

(CC BY-NC-ND 4.0)[creativecommons.org]







Vanilla Textures Expanded
Popular Discussions View All (1)
2
25 Jun, 2024 @ 11:59am
Is this compatible with game version 1.4?
DatBoi302
405 Comments
Myphicbowser 26 May @ 10:02am 
@Gear'O'Derm
Oskar said he wouldn't be updating this mod for the time being, its potentially possible that this will receive another update, but that probably depends on if the VE team gets time
猫雷Kiss 3 Apr @ 7:11am 
Is it possible to support this mini SOS2 mod? I know perhaps nope but it will be cool if it has be done.
https://steamproxy.com/workshop/filedetails/?id=3311939103
Gear`O`Derm 3 Apr @ 7:09am 
Although this mod is clearly deprecated, I still hope it gets updated
deltaplays010 28 Feb @ 10:12am 
For some reason both the child EVA suits and Spacer cribs aren't retextured, is this a bug or is it intentional?
Pomelo Punch 26 Feb @ 7:55pm 
Ditto with @Cody, it's impossible to read both maximum and ideal distances for ship weapons with this mod installed because the textures remove the colored lines. I'd rather not eyeball the ranges of my ships when in combat :(
Cody 11 Jan @ 2:44am 
Big issue i've notice is that in ship combat, they changed what the colors are for weapon distance and max distance and all that fun stuff, so with this installed you cannot see the range of ANY of your weapons.
Whisper 28 Dec, 2024 @ 9:56am 
Only issue I've found is that trying to paint the shuttle results in the original SoS2 shuttle texture being coloured, making for some strange colors. Hard to describe but essentially only the shape of the original shuttle recieves new colors, so parts of the shuttle still have the default colors as the retexture has a bigger texture.
龙天行 23 Nov, 2024 @ 9:45pm 
other is fine, look much better than the origin SOS2 texture. except laser,all of it,Why the Laser is so weierd,only the laser turret is the origin look more make sense.
Nests 8 Nov, 2024 @ 7:25pm 
Please update the child EVA suit, please.
Wardog 29 Sep, 2024 @ 6:31pm 
This seems to be the mod making my game crash lol, as in not even starting lol. Oh well...