Cities: Skylines

Cities: Skylines

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Transfer Controller 0.7.8
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Merkelapper: 1.15.1-f4-compatible
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592.691 KB
8. mai 2022 kl. 0.18
18. nov. 2022 kl. 19.58
34 endringslogger ( vis )

Abonner for å laste ned
Transfer Controller 0.7.8

Beskrivelse
Under development - TESTING



Use Transfer Manager CE instead (new players especially)
Sleepy's Transfer Manager CE is an alternative to this mod that's generally more mature and at a more advanced stage of development than this one.

I view Transfer Manager CE as being the pick of Cities: Skylines transfer mods, over this one. If you're new to this type of mod, I recommend that you use Transfer Manager CE instead of this one. If you've got a specific use case where you think this one is better, then sure, use this one.

This mod is still actively maintained against breakage/bugs (and occasionally, if rarely, even actively developed at little bit), but at a very low priority compared to other mods, due to the existence of Transfer Manager CE as a more mature alternative.

New in 0.7
  • Vehicle selection for each supported building type - choose which vehicle(s) can spawn for each building.
  • Support for taxis
  • Improved UI

  • Overhauls the way the game handles service vehicle disptaching goods transfers, with improved matching based on closest distance (similar to Transfer Manager Community Edition).
  • Provides optional fine-grained user control over specific transfers, including which districts or even buildings are served by a given building, and adds per-building control of import/export permissions, similar to the abandoned Enhanced District Services mod.
  • Adds a setting where buildings can be set to prefer transfers within their own local district.
  • Adds the ability to prioirtize transfers to and from warehouses.
  • Covers cargo transfers (all kinds), emergency services (police/fire/ambulance), city services (garbage collection, road maintenance, snow removal), deathcare (hearses), taxis, prisoner transfers, mail, and education (cims choosing which schools and universities to attend).
  • Includes the ability to add extra priority to outgoing rail and/or shipping connections (over other outside connection types).
  • Optionally tracks any pathfinding failures and prevents attempts to dispatch to buildings that can't be reached (no more repeated hearse/firetruck/garbage truck/etc. spawning failures due to part of your city being unreachable from a particular depot).
  • Allows control of which vehicle(s) will spawn from any supported building (provided no vehicle is already selected with the game's vehicle selection, where available) Replaced by the Vehicle Selector mod.

This mod implements optional enhancements to the game's Transfer Manager system, as well as enabling fine-grained control of specific buildings and transfers.

The game's Transfer Manager is the system that governs all interactions between buildings, most relevantly (for this mod) cargo transportation, emergency service dispatch (fire, police, and ambulance), garbage services, mail collection and delivery, and prisoner transfers.

Although this mod implements similar functionality to some earlier mods (notably More Effective Transfer Manager and Enhanced District Services), this is a completely new mod with a new codebase developed completely from scratch.



Current features
Prioritize warehouse transfers
Use this to encourage the algorithm to give higher priority to transfers to and from warehouses (over other available options for the same type of cargo).

0 (no warehouse priority) is the default, for the same behavior as the unmodded game; 4 gives a very high priority for warehouse transfers.

NOTE: there is no 'optimum setting' for this value; the best value will vary from city to city based on the specifcs of the city and what you are trying to achieve. You'll need to experiment to find which value works best for you.

Per-building settings - restrictions, preferences, and vehicles
Activate the tool in-game using the UUI button or the configurable hotkey (default Ctrl-Alt-T). Selecting a building with this tool will bring up a panel where you can choose to enable district/building/outside connection restrictions for this building, by category of transfer (the numer of categories will depend on which transfers are supported by the specific building). You can specify which districts (including park/industry/campus/airport districts) a given building is limited to, if off-map imports or exports are permitted (where applicable), if the building will prefer transfers within its own district, and which vehicles the building can spawn (where applicable).

Warning on restrictions
Restrictions are a very powerful tool, but also potentially a dangerous one; the wrong restrictions can have a damaging effect on your city. They will also generally not be sufficient on their own to compensate for any fundamental errors in city design, layout, or transportation.

Trying to apply too many restrictions across your city runs the risk of service or supply chain collapse should something go wrong. Be careful!

Buiilding vehicle selection
This selection is available in the Transfer Controller panel for the building. If more than one vehicle is selected, the spawning vehicles will be randomly selected from the list.

The mod's selection will be overriden by any game service vehicle selection, so to make the mod's selection work instead make sure the game's selection is set to 'Random'.




Supporting mods
Works with Sleepy's excellent Call Again mod. Check it out!

Use Vehicle Selector to select building vehicles; Vehicle Selector replaces and extends the vehicle selection functionality originally in this mod.

Incompatible mods



Any other mod that overrides the game's transfer manager will be incompatible with this one (you can't have more than one mod trying to do the same thing). This includes:



[discord.gg]

As with all testing versions of mods, make sure you keep regular backups of your cities.



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves data in the savefile, but doesn't alter any savefile structure, and can be safely removed at any time.


Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
Populære diskusjoner Vis alle (12)
8
13. juli 2022 kl. 8.34
0.7 update ruined my day.
Innero
6
29. juli 2022 kl. 6.24
Feature request - Cargo station/harbor/hub configuration
chronosphaenon
5
25. juli 2022 kl. 21.13
Transfers Blocked
Shepherd801
821 kommentarer
Maufla 5. nov. kl. 8.28 
Would you update the batch operating function? Its quite frustrating to set those similar buildings one by one :(
陈树 26. sep. kl. 8.42 
I have a problem, I don't have a supply of steel from the rotary kiln in my industrial DLC mine, but there is no steel in the large warehouse next to it in full load mode
FuF-FunStar_Lim 21. feb. kl. 20.00 
This mod has problems with {Transfer Manager CE v2.4.23} . Therefore you need to unsubscribe from this mod. If you can't just go use your abilities to read lol .
Clavicle 14. jan. kl. 18.32 
does Imports and Exports CEO conflict with this mod?
3084868450 6. okt. 2023 kl. 7.01 
好用
logor 29. mai 2023 kl. 18.13 
@algernon, can you, please, tell. I do use this mod. I've read, that after last patch the cargo truck bug has been introduced. And today sleepy has made a fix in his Transfer Manager. Do you plan to make similar functionality here? Because I don't want to change mod only for bug fix :(

Or maybe I don't understand smthing about this situation overall - would be grateful if you will explain.
LadyOya 15. mai 2023 kl. 16.06 
Is this mod still working?
wonderingpunk 1. apr. 2023 kl. 3.57 
works for me
ApollonDriver 30. mars 2023 kl. 18.00 
does it work?
Axphyl 17. mars 2023 kl. 20.30 
Unchecking the allow import option seems to not work? I don't know. Is there an extra step I need to do after unchecking the allow import button? When I unchecked it, it seemed to do the exact opposite. My storage areas were ONLY importing and would not taking inventory from my local buildings