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- Clear fire manager
- Clear all stuck citizen schedule
- clear all stuck tourist
- clear all stuck citizens in closed buildings
- disable REAL simulation mode
and after unpausing the game it seems to have already completely UN-"stuck" my save.
I will come back in case of further issues (but I'm still interested in wether the combination is supported because some settings eem to contradict with ones of the other mods)
(also I accidentally posted the wrong Real Time Mod link)
do you think this Mod combination is compatible because I'm having issues in my 170k city with:
- high housing demand but not many moving in
- many service buildings always closed
- Services not reaching buldings for unkown reasons (police station a few meters away, crime 111%)
Realistic population 2
Lifecycle rebalance
Real Time
Transfer Manager CE
I don't think that mod is compatible with the latest CS1 build. This mod also has improved fire engine AI support anyway so it shouldn't be needed.
👍
In this new version you can now turn OFF the cargo warehouse matching rules to get vanilla behavior if you prefer it.
Yes
Add to the comment below.
Perhaps it is the IT cluster buildings beaming goods to the warehouse. Hmm.
I'm unsure if what i'm experiencing is some of what is discussed below.
I'm seeing my newly build warehouse 'magicly' getting filed with goods without any trucks arriving with goods. (its a small warehouse)
Is this part of the mod?
Can i turn it off?
I am not sure which asset you are testing some Warehouse or CargoTrainWarehouse?
For CargoTrainWarehouse you need 2 rail connections to function it can be Outside Connection or other CargoTrainWarehouse or CargoTrainStation
CargoTrainWarehouse has 2 buidlings (its unique by design) Cargo Train Station as one, and Warehouse as another one, so both can request things and both function slightly different
It can be district mis-match which cause it to not match or deliver to CTW (Cargo Train Warehouse)