Cities: Skylines

Cities: Skylines

2,105 ratings
Transfer Manager CE v3.1.12
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File Size
Posted
Updated
1.396 MB
6 May, 2022 @ 7:06pm
24 Sep @ 8:52pm
126 Change Notes ( view )

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Transfer Manager CE v3.1.12

Description
Description
Modifies the vanilla Transfer Manager to prefer closer transfers. ie Garbage trucks will go to nearby buildings first to collect garbage rather than travelling all the way across the city to get the garbage at some distant building.



Main Features
  • Improved matching algorithms
  • Allows low level control over a buildings transfers based on district, building and distance restrictions
  • Improved Import / Export controls including import restrictions, export vehicle limits and outside connection distance multipliers so one connection or connection type can be preferred over another.
  • Improved goods delivery options including factory first and warehouse first along with many other options allows you to organise your deliveries just how you want them
  • Supports using path matching to improve matches when your geography or network is complex.
  • Multi-threaded for better in-game performance.
  • Generic industry, DLC industry and commercial buildings can now re-request IN material when they have no material in storage and the responding truck(s) are still a long way away.
  • Vehicle AI - Enhances service vehicles to look for close by issues to resolve, so for example if a garbage truck is out at a building collecting garbage and another building next door also has garbage it will pick that up as well. (Service vehicle AI supported: FireTruckAI, FireCopterAI, GarbageTruckAI, PoliceCarAI and PoliceCopterAI)
Improved Matching Algorithms
This mod features 4 matching algorithms that have been carefully crafted for each transfer reason:
  • Match Incoming First
  • Match Outgoing First
  • Balanced (most similar to vanilla)
  • Priority only
By carefully selecting the right match mode for each transfer type this mod is able to produce much better matching results.

How To Use
I have written a brief overview of the main features and how to use them here.
There is also a brief explanation of the Transfers tab.

Background
The original idea for this mod was by pcfantasy and his More Effective Transfer Manager

Unfortunately he stopped working on it so another developer Cambrium started a new version, More Effective Transfer Manager (continued). Sadly after doing lots of great things with the mod he decided to introduce some malicious code into the mod and was booted off the workshop along with his mod. Discussion

This left lots of subscribers in the lurch as they could no longer use what had become quite a nice mod. I was asked if I would be willing to reboot this mod so that people could continue to play the game with its features. This is the result.



Incompatible Mods

Note: While Advanced Outside Connection is currently listed as compatible with this mod, we have found that the mod tends to produce double offers for outside connections when altering the ratio values that may cause issues with your game such as overwhelmed outside connections.

Translation
Supported Languages: English, Chinese (Simplified), Dutch, French, German, Japanese, Korean, Polish, Portuguese, Russian and Spanish.
Translation
We have set up a translation project on
[crowdin.com]
You are invited to join and provide translations, if you want us to add a language just leave a message in the comments below.
Source Code
Can be found on Github[github.com]
Discord
We have set up a Discord[discord.gg] sever to help with support.
[discord.gg]
Donation
If you appreciate my efforts then a small donation would be welcome.
[www.paypal.com]
Test Version
New features are being developed with the TEST version. If you are willing, feedback and bug reports would be great.

Changes


Version 3.1.12
  • Recompiled against Cities Skylines version 1.20.1-f1
  • Enhancement: Added option to enable / disable cargo warehouse matching improvements.
  • Bug fix: Allow controlling import for unique factories due to Crops.

See Change Notes for earlier versions
Popular Discussions View All (31)
118
26 Jul @ 2:39am
Bug reports
Sleepy
39
2
14 Sep @ 1:41am
PINNED: How To Use
CattoGaming
3
15 Apr @ 5:43pm
Function with Sunset Harbor?
BodyBagger
1,970 Comments
Chaos_02 1 Oct @ 10:47am 
update: I've just read the note in "Real Time" settings about the 65k limit with REAL simulation mode and done the following:
- Clear fire manager
- Clear all stuck citizen schedule
- clear all stuck tourist
- clear all stuck citizens in closed buildings

- disable REAL simulation mode

and after unpausing the game it seems to have already completely UN-"stuck" my save.
I will come back in case of further issues (but I'm still interested in wether the combination is supported because some settings eem to contradict with ones of the other mods)
(also I accidentally posted the wrong Real Time Mod link)
Chaos_02 1 Oct @ 10:36am 
Thanks for your fast response!
do you think this Mod combination is compatible because I'm having issues in my 170k city with:
- high housing demand but not many moving in
- many service buildings always closed
- Services not reaching buldings for unkown reasons (police station a few meters away, crime 111%)

Realistic population 2
Lifecycle rebalance
Real Time
Transfer Manager CE
Sleepy  [author] 30 Sep @ 5:35pm 
@Chaos_02,

I don't think that mod is compatible with the latest CS1 build. This mod also has improved fire engine AI support anyway so it shouldn't be needed.
Chaos_02 30 Sep @ 12:46pm 
I think, using this {LINK REMOVED} Mod alongside causes issues that pretty much break matching entirely? It's really inconsistent and a couple buildings of mine are just permanently closed pretty much.
UguuDoki 25 Sep @ 2:44am 
@Sleepy

👍
Sleepy  [author] 25 Sep @ 2:25am 
@UguuDoki

In this new version you can now turn OFF the cargo warehouse matching rules to get vanilla behavior if you prefer it.
Sleepy  [author] 14 Sep @ 5:06pm 
"Perhaps it is the IT cluster buildings beaming goods to the warehouse."

Yes
CreatorOfWorlds 14 Sep @ 8:56am 
@Necko
Add to the comment below.
Perhaps it is the IT cluster buildings beaming goods to the warehouse. Hmm.
CreatorOfWorlds 14 Sep @ 8:05am 
@Necko
I'm unsure if what i'm experiencing is some of what is discussed below.
I'm seeing my newly build warehouse 'magicly' getting filed with goods without any trucks arriving with goods. (its a small warehouse)
Is this part of the mod?
Can i turn it off?
Necko  [author] 8 Sep @ 12:52pm 
@04_z can you come to our discord server and open the new thread for issue?
I am not sure which asset you are testing some Warehouse or CargoTrainWarehouse?

For CargoTrainWarehouse you need 2 rail connections to function it can be Outside Connection or other CargoTrainWarehouse or CargoTrainStation

CargoTrainWarehouse has 2 buidlings (its unique by design) Cargo Train Station as one, and Warehouse as another one, so both can request things and both function slightly different

It can be district mis-match which cause it to not match or deliver to CTW (Cargo Train Warehouse)