Barotrauma

Barotrauma

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SS. Luck
   
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3 May, 2022 @ 8:59am
24 Jun, 2023 @ 12:46am
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SS. Luck

Description
The SS. Luck was first designed as the Europa Sub Station to act as a main hub for submarines in missions. It was later redesigned to allow for the rescue of submarines, which later turned out to become a submarine of immense power on it's own.
24 Comments
LuckyBuster  [author] 23 May, 2022 @ 7:17am 
Update is out. Thinking of doing GIFs to demonstrate some of the features but I haven't made a GIF before.
💀Atheon💀 23 May, 2022 @ 5:04am 
Thank you for actively working on this sub and keep up the good work ! I am eager too see what will come with the next updates.
LuckyBuster  [author] 23 May, 2022 @ 4:51am 
That is actually an amazing idea. Atm I'm working on some updates and I'm updating all the screenshots so I'll try to include that in the same or next update.
💀Atheon💀 23 May, 2022 @ 4:46am 
Hey, i have another Idea that would fit perfect for this Sub. You could add motion detectors on the hulls and red lights and alarms on the turrets so if the enemy attacks from bottom right the specific turret light will glow up and the alarm will go off.
💀Atheon💀 21 May, 2022 @ 8:45am 
Drone would be nice but if it is unbalanced then its not worth it. Still thanks for trying it tho.
LuckyBuster  [author] 21 May, 2022 @ 5:53am 
I have a drone/small shuttle in the works but the only option I have to not break the bots is to make it indestructible so I'm not sure I want to do that.
LuckyBuster  [author] 17 May, 2022 @ 8:55am 
I moved the waypoints higher and levelled the platform perfectly. I managed to recreate the bug but and from the looks of it the ai was trying to drop down at the left of the stairs before rethinking a path and trying to run right thinking it was on the stairs already. I lowered the stair waypoints slightly too so they wouldn't prematurely follow the stair path and tested it but I'm not entirely sure it's fixed so tell me if it isn't.
LuckyBuster  [author] 17 May, 2022 @ 8:44am 
Unusual it might be an issue with the height of the waypoints being slightly too low for the bots to pass onto the platform I'll see if I can find an solution but it's going to be hard to know if it's fixed.
💀Atheon💀 17 May, 2022 @ 8:09am 
Hey, i found a bug where the NPCS get stuck inside the floor between mid fore side and oxygen generator compartment. Its in the room where the Signpost for the reactor is. It happened a couple of times already but i dont know under which circumstances.

https://imgur.com/a/fJE69gs exactly where my mouse is pointing. They seem to be stuck there for the whole round or till its flooded.
Bedge 16 May, 2022 @ 6:46am 
Observatory is a great quarantine room especially when theres 20 husks :D