安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Point is I think it's best not to worry about it because its whole concept always either makes it useless or unfair.
with the clairen thing though i was actually unaware of that interaction, but it makes sense, as the code for the axes is pretty strange. in order to fix it i would need to contact the friend of mine that originally coded the axes, who, admittedly has been a bit busy. and since my mod(s) are mostly just made to play against other workshop characters, it's not really enough of a concern to me to want to bother my friend over it. hopefully that's not too bad of much of an issue.
as for bair, no, that's the same as ever
Is the back air new too? I don't remember it. Seems like her standard up special can curve more now too. She used to feel almost helpless when fighting crowds but now, she actually seems good at it. Very satisfying moveset.