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What I was trying to do didn't work out, I was trying to remove one of the seeds dropped, if no seed was dropped, use one from the inventory, but it was way too complicated to code when considering how multiplayer work, that I ended up just by using a seed from inventory instead.
I added some options including one to not use seed from inventory for people that might have liked the more "cheaty" way.
I think it would be good to use the config to determine whether to plant again without seeds or only with seeds.
I think it's magic that a seed is planted when there is no seed.
I want reality.
Most of the time when I go to collect my plants, I don't have the seeds in my inventory, obviously. So the first plant I collect won't replant if you add the suggestion below. And it will annow me very bad, and personally completely defeat the purpose of the mod.