Left 4 Dead 2

Left 4 Dead 2

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Quacking Bunnyhop Trainer
   
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Game Content: Sounds, Scripts
File Size
Posted
Updated
323.808 KB
24 Apr, 2022 @ 3:37pm
2 May, 2022 @ 11:14am
2 Change Notes ( view )

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Quacking Bunnyhop Trainer

Description
Modified version of mt2's Simple Bunnyhop Detect addon. Adds a (tiny) running counter of your bhop chain to the HUD and quacks at you when you consistently get it right. Made to amuse and to make bhop practice easier.

Original Simple Bunnyhop Detector: https://steamproxy.com/sharedfiles/filedetails/?id=2256379828
9 Comments
elreydetumadre 22 Jul, 2023 @ 11:10pm 
yo quiero el velocimetro
Jular 8 May, 2022 @ 11:55am 
Nice, this is clever. Very good mod to learn bhop timing
Keel 2 May, 2022 @ 10:55am 
Thanks again for the input.
I'll study this topic more.

3
(SMC) Andrew  [author] 2 May, 2022 @ 10:47am 
So just to be clear, I'm not the original author of the detection script - that'd be mt2. I've just modded their work to do silly things. That said: there's not much timing going on in this script except for the part where it checks if you've broken the bhop chain by staying on the ground too long. Every time you jump, the script checks if your current velocity is 300 Hammer Units or faster and keeps track of how many times you've done that in a row (that's where the quack happens).

So tl;dr, it's not connected to frame rate at all, the check happens whenever you jump. The time threshold for a failed bunnyhop is about 0.3 seconds of ground time between jumps. Once you get used to it, it's pretty lenient.

Incidentally, I also put in a 1/30 chance for it to play a few different sound effects instead of the quack. ;)
Keel 2 May, 2022 @ 10:26am 
Thank you. This is exactly what i needed.
It shows a lot of mistakes right away ang gives propper feedback.
Even just hitting simple jumps is much harder than it looks.

Can I ask how this is timed?
Does give me exactly 1 clock tik (1000/30 ms) and how is it connected to frame rate?

[first aid symbol]
Keel 2 May, 2022 @ 10:12am 
Man! This is awesome! (c) Ellis
I can't thank you enough.
Checking it ASAP.
:D
(SMC) Andrew  [author] 2 May, 2022 @ 7:24am 
Heya @ruined_reflection_of_the_moon,
I didn't want to put those changes in this version because I use this to practice, but I did make a separate workshop item with those changes for you. Let me know what you think!
https://steamproxy.com/sharedfiles/filedetails/?id=2802784482
Keel 2 May, 2022 @ 6:36am 
Hi. Works great.
But as a noob i need a detect+quack each time i time jump correctly.
And without the speed measurement.
Is it hard to modify this?
Can you share the script for edditing?