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I'll study this topic more.
3
So tl;dr, it's not connected to frame rate at all, the check happens whenever you jump. The time threshold for a failed bunnyhop is about 0.3 seconds of ground time between jumps. Once you get used to it, it's pretty lenient.
Incidentally, I also put in a 1/30 chance for it to play a few different sound effects instead of the quack. ;)
It shows a lot of mistakes right away ang gives propper feedback.
Even just hitting simple jumps is much harder than it looks.
Can I ask how this is timed?
Does give me exactly 1 clock tik (1000/30 ms) and how is it connected to frame rate?
[first aid symbol]
I can't thank you enough.
Checking it ASAP.
:D
I didn't want to put those changes in this version because I use this to practice, but I did make a separate workshop item with those changes for you. Let me know what you think!
https://steamproxy.com/sharedfiles/filedetails/?id=2802784482
But as a noob i need a detect+quack each time i time jump correctly.
And without the speed measurement.
Is it hard to modify this?
Can you share the script for edditing?