Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Lords of Legendary Mastery Enhanced
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overhaul
Tags: mod
File Size
Posted
Updated
5.844 MB
22 Apr, 2022 @ 9:08pm
29 Oct @ 1:29pm
161 Change Notes ( view )

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Legendary Lords of Legendary Mastery Enhanced

Description
Introduction
A few years back, I took over the maintenance of Legendary Lords, Legendary Mastery when its author went defunct. In doing so, I also made Legendary Lords of Legendary Legends, which was a total overhaul of all Legendary Lords/Heroes, though originally it was mostly focused on adding end-game skills.

Now, despite CA's best efforts to drive me insane by changing table layouts and dependencies, I have completed the porting of both LLLL and LLLM in a single mod, which you see before you.

Features
  • 500 new skills specifically for legendary characters. Most of these are intended as end-game "capstone" skills which are the new ends of each skill tree.
  • Reworked magic trees for every mage-LL. This includes access to spells at the start of a game, access to new lores for most of these characters, and - in a few cases - standalone abilities.
  • A total rework of LL/LH stats and weapons which more closely follows archetypical themes.
  • A few new spells and many new effects ripped from lore and sourcebooks.
  • Base mechanical changes to certain LLs' factions (e.g. Malus' possession and Imperial Authority are somewhat more lax in their implementation).
  • NEW! Overhauled armory system for the Daemon Prince. No more useless downgrades when reaching higher devotion thresholds!


Compatibility
Should be fully save compatible, though adding/removing during a campaign may result in lost skill points.
This mod no longer uses datacored tables. The few possible edge cases where datacored tables could cause issues are now resolved.
If another mod alters any aspect Legendary Lords or Legendary Heroes, this mod is likely to override that one due to load priority.

Known "Issues"
None.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://steamproxy.com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
Popular Discussions View All (5)
19
5
1 Feb @ 6:07am
Is this still being updated?
Primal Fox
17
17 Jun @ 7:50pm
Bug Thread
CrankyMcDuff
2
12 Dec, 2022 @ 3:57am
Conflict with Nakai glaive mods
Juicebox
701 Comments
Commisar Jon Fuklaw  [author] 16 hours ago 
Apparently something CA ♥♥♥♥♥♥ up this patch. No time to look into it further currently.
Holiday 17 hours ago 
Just wanted to pass it along that I am unable to select other lores of magic in battle, at least with Gelt (all I've tried).

I have tried on a new save with no other mods after initial lacking of UI elements and still no UI selection option to swap to the fire lore, only the vanilla 6 cast options are available.

Thanks!
Falidam 12 Dec @ 1:46pm 
Sounds good, thanks for keeping up with the mod and look forward to seeing what you add to the new Lords! Happy holidays!
Commisar Jon Fuklaw  [author] 9 Dec @ 12:25pm 
Non-critical updates are not planned for until after the holidays.
Falidam 9 Dec @ 12:23pm 
any chance of this getting updated? Absolutely love this mod
Dalumbr 7 Dec @ 5:32pm 
I think i've found a bug with Khatep's lore of death not displaying in battle. No other mods running, but it only cycles between Lore of Nehekara/Light. It was working fine before the update
Gleen Cross 7 Dec @ 5:16pm 
Hope you have the time and patience to update this mod, I love it
Commisar Jon Fuklaw  [author] 6 Nov @ 1:39pm 
Considering it previously required datacoring a commonly used and frequently-changed-with-updates table, that's not ideal, no.
Zohan 6 Nov @ 3:40am 
Alright, for the moment i fixed it by deleting all the modifications that had to do with the sanity mechanic but i guess that's not the solution you're looking for
Commisar Jon Fuklaw  [author] 5 Nov @ 10:57pm 
May be a side effect of changing the datacored table to a twad_key_deletes reliant version for the sake of compatibility and complete lack of maintenance requirements. Didn't see any problems when testing, but that doesn't mean there aren't any. Will take some time to check Soon™.