RimWorld

RimWorld

3,176 ratings
Vanilla Chemfuel Expanded
40
18
8
12
6
3
5
4
2
7
3
5
4
4
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.585 MB
11 Apr, 2022 @ 5:25pm
4 Jul @ 8:48pm
14 Change Notes ( view )

Subscribe to download
Vanilla Chemfuel Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]

Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a swing at Dubs and his Rimefeller, and we are NOT 'copying' or 'stealing' someone's idea - the idea is simply too generic (drilling and refining fuel) to reasonably call it 'copying'. We are simply doing our own spin on it. If you dislike it, leave a thumbs down and move on.

If you still want to leave a comment how "we should stop modding, be ashamed and even kill ourselves", be aware we will remove it and you will be reported.



Check Change notes.



Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both Deepchem and standard chemfuel, alongside a few structures including a Refinery and Chemfuel tap.

Player can now connect any refuelable chemfuel-powered structures to the pipe network to make sure everything refuels automatically.

This mod is not trying to dethrone Dubs Rimefeller, or anything like this. Our programmer, Kikohi, developed a pipe network code that’s available in the framework. Any modder can use it to add their own pipe networks into the game, as well as machines that consume the new resources.

Check out the awesome Rimefeller by Dubs by following this LINK

This mod serves as a Vanilla Expanded proof of concept, adding a brand new resource that needs to be found using a deep-mineral scanner and refined. You can now gain huge quantities of chemfuel in late game if you want to create the required refineries and pumpjacks!




The content of this mod can be seen below.

















A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: How do I find Deepchem?
A: Pockets of deepchem appear when scanning using the ground-penetrating scanner.

Q: Can I use deepchem instead of chemfuel?
A: No, deepchem slurry is way too thick. You need to refine it into chemfuel using refineries.

Q: Does it work with any mod adding oil/refining/pipes?
A: Yes, it does!

Q: Why tho, Rimefeller is super cool!
A: Agreed, but it also adds plastic and stuff I don’t like. On top of that, as I said above, we made our own pipe code that any modder can use! This mod is a vanilla-friendly proof of concept what our code can do. You are still allowed to like Rimefeller, hell, I love it myself.



[forms.gle]



Authors:
Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Chowder, creative writer responsible for descriptions.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (5)
86
27 Jul @ 6:26pm
PINNED: Bug reports
Kikohi
7
6 Nov, 2023 @ 12:52pm
Both Rimefeller & VCE?
The Gaming Archaeologist
2
1
9 Feb @ 9:35am
Change Deepchem Deposit Amount
serberuhs
854 Comments
[PR] I<3KissingMySister 11 Aug @ 9:52pm 
can this craft chemfuel or synthread
Cranberry 9 Aug @ 3:40am 
My workaround was to dev mode destroy them and use god mode to put them back in. I figured it was fair since I did everything I was supposed to do
Cranberry 9 Aug @ 3:35am 
I can report Im also having issues with rocket swarm launchers. It connected to the pipe network, but they still say "Missing rockets (1x chemfuel)" Right clicking with a colonist doesnt do anything.
lydocia 8 Aug @ 11:16am 
Request: I would love it if the Chemfuel Tanks from this mod would actually count towards Grav ship fuel. Additionally, I love how the Chemfuel Tank from this mod has a little visible meter to see how full it is, and really miss that feature on the vanilla chemfuel tanks.

Are these things that could be added in a future update, maybe, pretty please?
Excel.exe 8 Aug @ 5:59am 
@Hotshot53 technically yes, but you still need at least one vanilla tank because the VE one isn't factored when accounting for how much fuel you have for launching. But the Vanilla one still connects to the VE pipe system so as long as you have one to allow yourself to launch it should be fine
Clane 6 Aug @ 1:52pm 
@Hotshot53, I have several of them on my craft, and they work great! You can land vehicles on the gravship, too, and it allows for automatic refueling this way.
Hotshot53 4 Aug @ 3:17pm 
Do the Chemfuel Tanks from this mod support flight in a Gravship? They're much more space efficient than the Vanilla tanks and I'd much prefer to use them for that.
Fredrik 2 Aug @ 3:41pm 
Saw someone else reported it but just wanna add that is just not one off. Rocketswarm launcher will fill up fuel needed except one, so you still have to manually fill it.
daswaff 1 Aug @ 3:10pm 
I get it, and the mods is well made, but it looks to me that this (and other refining mods) breeze past the very real possibility of one's base turning into a 2 mile high fireball. A quick look at 20-21st century commercial refineries will show just how real that possibility is. Seems to me that any system of refining should also require some kind of firefoam safety; traps, shells, launchers, sprayers, etc just to run on a daily schedule. Also seems like a HUGE vulnerability to raiders... None of this is reflected in the mods. I would call it "out of balance" in its vast reward for very little risk.
Paramour 31 Jul @ 3:06am 
I just tested it but filling it with the gizmo, letting it drain a bit and spawning a stack of fuel on the drain. It drew enough fuel from the drain to completely fill the tank, and then the connected chemfuel generator would no longer consume chemfuel and run infinitely.