Total War: WARHAMMER III

Total War: WARHAMMER III

1,421 értékelés
Change Starting Settlement, YES IT STILL WORKS
32
15
6
10
14
6
5
2
2
7
4
4
2
2
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
Címkék: mod
Fájlméret:
Közzétéve:
Frissítve:
794.436 KB
2022. ápr. 7., 9:42
2024. dec. 29., 8:14
8 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Change Starting Settlement, YES IT STILL WORKS

1 prop joe készítette gyűjteményben
Prop Joe Mods
20 elem
Leírás
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Allows you to start the campaign from any settlement of your choice:
when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and agents there. Your old settlements turn into ruins.

Once you use the button it disappears, or it goes away on the second turn if you don't use it.
The mod works with hordes: you teleport next to the new city but don't get ownership of the city.
This is a pure script mod, so it's compatible with everything. Works in multiplayer (you can hide the player names with a button next to the names).

When you select a new settlement the mod will try to keep the original settlement level and the original buildings you had (but not possible to do with landmarks).

KNOW ISSUES:
You keep vision over your starting settlement, I can't do anything about that. Not even manually abandoning your settlement can solve this.

Mod Configuration Tool Options
Buttons Always Visible
Keep the buttons visible even after turn 1.

Take Over Whole Province
Recieve all the settlements in the province the selected settlement belongs to.

Don't Upgrade New Settlement
If option is enabled your new settlement won't have the same level as the original home settlement.

Don't Recreate Buildings
Will try to recreate buildings from the original settlement in your new settlement, if there are empty building slots. Landmarks cannot be done.

Do Not Abandon
Skip abandoning settlements.

Switch Places
The owner of the taken region gets ownership of the player's old region.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

>>>ENABLE SCRIPT BREAK WARNING<<<

Rate and favorite to help visibility:


If you don't have WH3 on Steam[www.dropbox.com]

Buy me a coffee:
[paypal.me]
[www.patreon.com]
386 megjegyzés
Dread Pirate Tuco jan. 5., 19:49 
I'd love the ability to change AI starting settlement. That, and the ability to remove certain factions and settlements (leaving no ruins) entirely would allow players to create custom mini-campaigns with a simple interface.
Wiley jan. 2., 14:46 
I believe it now desync's now when you play multiplayer and end turn/start battles
Mistersander1 jan. 1., 3:48 
Hi, is there any way for you to create a variant of this mod where you change or switch an AI faction with another AI factions starting settlement ?
Chaos_Dreamer 2024. dec. 30., 17:26 
Yep, desync's now when you try to end turn
Barbasxs 2024. dec. 30., 7:34 
@prop joe
This mod doesn't work now since script changed.
Calaforex Clan 2024. dec. 29., 18:59 
OOh! I hope this works! My dream mod is like an expedition thing, you pick a faction set up a mid army, start out at sea and head to new lands. This is one step closer to that dream! Astragoth in Lustria, Drycha in Cathay, NICE!
prop joe  [készítő] 2024. dec. 29., 8:21 
updated:
no content changes, updated the script that has some script error handling that's included in most of my script mods
DeanW 2024. dec. 15., 9:50 
Is working fine with the new DLC Omens of Destruction.
purpleV 2024. dec. 15., 7:47 
Is it working?
hatow32 2024. dec. 13., 1:06 
fix this again pls