Total War: WARHAMMER III

Total War: WARHAMMER III

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Change Starting Settlement, YES IT STILL WORKS
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Tags: mod
File Size
Posted
Updated
793.071 KB
7 Apr, 2022 @ 9:42am
15 Nov, 2022 @ 8:53am
7 Change Notes ( view )

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Change Starting Settlement, YES IT STILL WORKS

In 1 collection by prop joe
Prop Joe Mods
20 items
Description
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Allows you to start the campaign from any settlement of your choice:
when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and agents there. Your old settlements turn into ruins.

Once you use the button it disappears, or it goes away on the second turn if you don't use it.
The mod works with hordes: you teleport next to the new city but don't get ownership of the city.
This is a pure script mod, so it's compatible with everything. Works in multiplayer (you can hide the player names with a button next to the names).

When you select a new settlement the mod will try to keep the original settlement level and the original buildings you had (but not possible to do with landmarks).

KNOW ISSUES:
You keep vision over your starting settlement, I can't do anything about that. Not even manually abandoning your settlement can solve this.

Mod Configuration Tool Options
Buttons Always Visible
Keep the buttons visible even after turn 1.

Take Over Whole Province
Recieve all the settlements in the province the selected settlement belongs to.

Don't Upgrade New Settlement
If option is enabled your new settlement won't have the same level as the original home settlement.

Don't Recreate Buildings
Will try to recreate buildings from the original settlement in your new settlement, if there are empty building slots. Landmarks cannot be done.

Do Not Abandon
Skip abandoning settlements.

Switch Places
The owner of the taken region gets ownership of the player's old region.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

>>>ENABLE SCRIPT BREAK WARNING<<<

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379 Comments
DeanW 15 Dec @ 9:50am 
Is working fine with the new DLC Omens of Destruction.
purpleV 15 Dec @ 7:47am 
Is it working?
hatow32 13 Dec @ 1:06am 
fix this again pls
Trauma Team 2 Dec @ 10:19pm 
Multiplayer is possible, but will cause Frodo's Dynamic disasters not to take effect.Does anyone know how to fix it?
Yes it works still. Button is top left corner.
Cpt Wootmeister 3 Nov @ 12:19pm 
And yes I see the landmark's problem. But it does work most of the time, the main issue is the fact that the settlement type does not persist.
Cpt Wootmeister 3 Nov @ 12:15pm 
Also, just to clarify, this happens more often when playing multiplayer, it would seem.
Cpt Wootmeister 3 Nov @ 12:10pm 
"They" being the special buildings or the type of the settlement.
Cpt Wootmeister 3 Nov @ 12:10pm 
Mod works, unless you are someone with special buildings. Sometimes they do not move to the new settlement. Example: Chaos dwarves, it will randomly pick a settlement type for them, so they may loose their drill. Also Deathmaster Snikch is another one that has this problem.
prop joe  [author] 1 Nov @ 8:19am 
read the compat section