Project Zomboid

Project Zomboid

330 ratings
Scientific Chemistry
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6.779 MB
5 Apr, 2022 @ 10:07pm
10 Feb, 2023 @ 12:38am
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Scientific Chemistry

In 1 collection by Mereel
Project Fallout Stuff
10 items
Description
This Mod adds a few of the drugs known as Chems from the Fallout series and a small addiction system to them with traits. Since most Chems behave the same across games, I didn't pick just one to go with. So down the line any other Chems from all the fallout games could be added too. They attempt to closely mimic the drugs effects in these games and even other a small way to level first aid. For now, we have..

- Jet - (12% Endurance Gain / 2.5% Hunger Lost / 3% Drunkness Gain / 15% Unhappyness and Boredom Lost)
The drug is a powerful meta-amphetamine that stimulates the central nervous system, triggering a rush of energy and strength primarily brought about by endorphins.The initial euphoric rush rarely lasts more than a few minutes.

- Buffout - (67% Endurance Gain / 45% Faigue Lost / 10% Pain Reduction / Random Agility Skill XP Gain)
Buffout is a highly potent anabolic steroid that was popularized before the Great War by professional athletes and their clandestine use of the drug.

- Med-X -(65% Pain Reduction / 25% Drunkness Gain / 50% Stress Lost / 35% Unhappyness and Boredom Lost)
Med-X is the brand name of morphine, a potent opiate analgesic that binds to opioid receptors in the brain and central nervous system, reducing the perception of pain as well as the emotional response to pain.

- Mentats - (85% Drunkness Lost/ 35% Fatigue Lost / 75% Stress Lost / 10% Unhappyness and Boredom Lost / Random Crafting Skill XP Gain)
The chalky red tablets manufactured by Med-Tek Laboratories were a popular recreational drug before the Great War, favored by consumers for their effect on creativity.The active ingredient is a powerful nootropic that increases memory-related functions, and speeds other mental processes.

- Stimpacks - (27% Health / 10% Pain Reduction)
A stimpak, short for stimulation delivery package, is a type of hand-held medication used for boosting the body's own regenerative properties.

- Super Stimpack - (68% Heath / 35% Pain Reduction / 15% Drunkness Gain)
A Super Stimpak is a more advanced version of the regular stimpak. While it heals more severe wounds, it also has unpleasant side effects.

- Psycho - (35% Health / 95% Pain Reduction / 58% Endurance Gain / High Anger Gain / 90% Fear,Panic,and Stress Lost/ 15% Thirst Gain / 35% Drunkess Gain / Random Combat Skill XP Gain)
A military-grade psychosis-inducing amphetamine, Psycho is provided in a unique delivery system that mixes strange chemicals of military origin immediately prior to injection. Its primary effect is an increase in damage resistance and dampening of higher brain functions, intended to create tough shock troops for human-wave assaults. The caveat is that the dampening effect also makes the soldiers hard to control.

- X-Cell - (15% Health / 45% Pain Reduction / 40% Endurance Gain / 95% Fatigue Lost / 85% Drunkness Lost / 50% Unhappiness Lost / 50% Boredom Lost / Random Passive Skill XP Gain)
Created before the war as a general performance enhancer, X-Cell never got out of the prototype stage, but was widely distributed on the black market.

- Day Tripper - ( 5% Pain Reduction / 10% Faigue Lost / 85% Unhappiness Lost / 65% Boredom Lost / 50% Fear,Panic,and Stress Lost / Grovvy Times)
A mild pre-War hallucinogenic drug, Day Tripper (stylized as Daytripper) was favored by Americans looking for a happy escape from reality. The resulting high made users more laid back and relaxing, though the tranquilizing effect made physical tasks more difficult to accomplish. It was quite popular among all social groups in pre-War America, helping society cope with the strain of the Resource Wars, food riots, and general dissolution of society across the nation.

Jet, Med-X, Stimpacks, and Psycho are all craftable with the added chemistry lab, which is both craftable and possible to find in schools. All Chems are possible to find while exploring too except rare ones like Psycho and Super Stimpacks can only really be found in military locations and on military zombies.

Planned Features:
- Expansion on Mentats effects
- Continue to introduce more Chems

If you have any suggestions, questions, reports or just want to say cheese. Comments section is always open.

Thank you to Obsidian Entertainment and Bethesda Softworks, now all under Microsoft, for creation and use of IP and work. Thank you to Soul Filcher for use of the code from their Stalker Stims Mod.

Workshop ID: 2790147088
Mod ID: SC
102 Comments
DaMetalRenegade 13 Jun @ 8:34am 
Any chance you can add Addictol? To remove the smoker or alcoholic traits.
LunarCrestnik 6 Jun @ 4:37pm 
Add acid bombs and weapons!!!
Zvade 15 Mar @ 12:24am 
Could u add some details when we hover over the item?
Labuta 11 Mar @ 3:02pm 
Is there addiction? What happens when the char is addicted? I didn't notice a difference
matteokmp 26 Dec, 2024 @ 7:39am 
Is this mod compatible with B42?
Raven 30 Nov, 2024 @ 3:17pm 
when I crafted the chemistry station, it just gave an error in the corner and I didn't get the item
Neo 🦎 25 Aug, 2024 @ 9:59am 
Thank you ! :cherrypie:
thesimphany 20 Aug, 2024 @ 4:29pm 
I love this mod are there any negatives to using the chems like addiction
monkii 11 Aug, 2024 @ 2:54am 
How long does the chemistry effect last?
Why are the effects so boring?
There is no increase in strength, speed, damage, or carry weight.

I would like to have a more fine-grained sandbox setting.
The Doc K, Grunkle 27 May, 2024 @ 2:57pm 
is there a way to change the spawnrates?