RimWorld

RimWorld

121 ratings
Change Stuff Properties
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
350.057 KB
2 Apr, 2022 @ 7:34am
27 Jun @ 12:11pm
14 Change Notes ( view )

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Change Stuff Properties

In 1 collection by Mlie
Developed by me
111 items
Description


I made this mostly as a companion mod to my other stuff-mod Stuff Mass Matters but when I got started I added other changeable properties as well.
You can currently modify the following properties on all stuff, vanilla and modded:

  • Commonality
  • Mass
  • Market value
  • Cleanliness offset
  • Beauty offset
  • Beauty multiplier
  • WorkToMake multiplier
  • WorkToBuild multiplier
  • Sharp damage multiplier
  • Blunt damage multiplier
  • Sharp armor power
  • Blunt armor power
  • Heat armor power
  • Heat insulation
  • Cold insulation
  • Flammability
  • Flammability multiplier
  • Max hitpoints multiplier

If you have suggestions of other properties that you would like to be able to change just leave a comment and I'll look into adding it.
If you want to change with more precision, try the Better Sliders mod

[discord.gg]
[github.com]



Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: modification, customization
84 Comments
TakeoWolfe 20 Sep @ 4:00am 
this is an incredibly useful tool when putting together a modlist. have you considered doing one for managing clothe and armor or weapons stats? for the same reason putting together a modlist sometimes something really works to add for the theme of the playthrough you want but are really poorly balanced...
みずかがみ 6 Jul @ 2:40pm 
After reviewing Milira Race's code, material commonality values are set as:
<commonality>0.000001</commonality>
Suspect rounding issues due to extremely low values.
みずかがみ 6 Jul @ 2:16pm 
Not sure what the original values should be, but when these value set to 0,raiders(Milira Race) spawn with weapons but no armor.Resetting the mod config and avoiding the Commonality tab resolves the issue.
Mlie  [author] 5 Jul @ 10:32pm 
@かがみのり What are their original values?
みずかがみ 5 Jul @ 8:56pm 
When opening the Commonality tab, it automatically sets values to 0 for Milira Race materials and RimFactory's Synthamide. Unsure if this is a bug or mod conflict. Auto-added content:

<keys>
<li>Milira_SunPlateSteel</li>
<li>Milira_Feather</li>
<li>Milira_BloodStainedFeather</li>
<li>Milira_FeatherThread</li>
<li>Synthamide</li>
<li>Milira_SplendidSteel</li>
</keys>
<values>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
</values>
Mlie  [author] 11 Apr @ 11:18am 
@Hatoful Pengu Sure, should be added now
Hatoful Pengu 9 Apr @ 4:38pm 
any chance of adding WorkToMake and WorkToBuild to the changeable properties?
Mlie  [author] 28 Feb @ 12:44pm 
@[RTB] Sarianos Not sure what you mean, there already is a max hitpoints multiplier
[RTB] Sarianos 27 Feb @ 8:12am 
@Mlie Would it be possible to get a HP offset/multiplier slider?
Mlie  [author] 13 Oct, 2024 @ 12:53pm 
@Comton 1. Not really, this just modifies resources, not items.
2. Yes