Space Engineers

Space Engineers

55 ratings
[LZYWINDY]Windy's SCI-FI Project (Beta version)
   
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
41.029 MB
29 Mar, 2022 @ 6:51am
13 Sep, 2022 @ 11:20pm
22 Change Notes ( view )

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[LZYWINDY]Windy's SCI-FI Project (Beta version)

Description
Note: the current mod is still a beta version
Thanks: people who helped me make this mod in the early stage
Current completion: less than 10%
Multiplayer mode: not supported because of some synchronization problems
Implemented parts:
Function block:
*Currently, it is a function block "spacecraft core system", which is the same model as keen's remote controller
*Zero point energy generator: a cheating energy equipment. In the future, some means will be used to balance this equipment (such as parts that can only be obtained at a high-tech level)
*Generalized manufacturing machine: minerals are generated through energy. In the future, some means will be used to balance this equipment (such as parts that can only be obtained at a higher level of Technology)
*Automatic door: at present, this part of the script is attached to keen's door, which can be enabled through configuration
Auxiliary function block:
*The button component of keen can directly send some commands to "spacecraft core system" due to the script attached. This part is customized to adapt to the air gate
Partial logic of "spacecraft core system":
*Radar logic: seeking enemy, locking, map and target selection, and GPS calibration by selecting objects
*Flight control logic: thruster adjustment, speed limit, gyroscope and speed gravity hybrid plane alignment, autopilot, obstacle avoidance measures, multiple mode selection, including aircraft and spacecraft (suitable for fighter, VTOL and spacecraft), helicopter (single push gravity circle), suspended vehicle (thruster is used to push the spacecraft up, but the height from the ground is low), wheeled vehicle (including wheel type vehicle and track type vehicle) Water ship mode (water mod support is required, and there are two modes: surface ship and submarine)
*Airlock door: it is necessary to manage the equipment of airlock, automatic door closing and a pair of door group switches by grouping and using the name of the grouping as a label
*Overclocking logic: it can overclock thrusters, gyroscopes, refiners, assemblers, reactors and energy shields in a small range (it will take effect if this mod is used)
To be done:
Partial logic of "spacecraft core system":
*Optimize the automatic obstacle avoidance of voxels
*Ship UAV management
*Fleet management
*Autopilot seeks the way on the planet
Other things to do:
*Fire control system: axis gun management, vertical firing weapon management, sub grid battery management, block battery management, and call the enemy in advance
*Maintenance and construction system: single block welding UAV, single block cutting UAV, single block mining UAV, single block security UAV and treatment UAV
*Hangar system: single block UAV hangar and multi block vehicle hangar
*Support system: you can spend a certain SC (obtained by trading with NPC trading station in the game) to call the fleet
*Guided energy weapon, space weapon
*Rule shield
*Copy and read configuration: it is expected that the digital board of K club will be used as a disk to copy the configuration of "spacecraft core system" and can be read on other vehicles to achieve the effect of rapid configuration
And some other plans
37 Comments
WindyPlus  [author] 4 Jan, 2024 @ 6:47am 
@toke.exhale At that time, I didn't have a clear idea of what this module would be used for. I just wanted to create an automated tool that would allow players to free their hands most of the time. Recently, I have encountered some issues that have caused the module update to take at least a year, and most of the subsystems inside will be refactored. In the future, I will attach bilingual manuals in Chinese and English to explain how to use this module. Thank you for your feedback.
toke.exhale 3 Jan, 2024 @ 11:03pm 
This looks like a lot of work was put in into it. Seems really interesting but it I think it needs some flushed out documentation. Something that does this many different things to the game definitely needs more explanations for clarification and remove the guess work. Please and thank you.
Ryunoske 4 Aug, 2023 @ 4:01am 
Hard to understand what this mod is about
KHAOS 19 Jan, 2023 @ 7:23pm 
not sure if its intended but it makes the light armor blocks 4 times as expensive and heavy armor 6 times more expensive
💀 Haku 💀 15 Sep, 2022 @ 2:38pm 
ahh ok thank you
WindyPlus  [author] 15 Sep, 2022 @ 7:28am 
LCD scripts have now been moved to special LCDs. The names of these LCDs in the G table end with "LCD for Wind". This is to better serve the different needs of different LCD displays. Since this MOD is still in the testing stage, the playing method is still uncertain.

LCD脚本现在被移动到专门的LCD中去了,这些LCD在G表中的名称是以“LCD for Windy”结尾的,这么做是为了更好地服务于不同LCD显示的不同需求。而由于本MOD依然处于测试阶段,因此玩法依然很不确定。
💀 Haku 💀 15 Sep, 2022 @ 5:20am 
I loe the mod so far but it seems like the lcd readouts are broken they dont appear in the scrips for LD
WindyPlus  [author] 7 Aug, 2022 @ 3:48pm 
universal maker
坎离精 7 Aug, 2022 @ 5:07am 
大佬,那广义制造机是哪个啊
WindyPlus  [author] 7 Aug, 2022 @ 4:18am 
啊这,嘛,在开发中,反应的问题后面慢慢改