Space Engineers

Space Engineers

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[Survival Story] Attack Survivor [MOD requirement]
   
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Type: World
File Size
Posted
1.376 MB
29 Jun, 2014 @ 8:38pm
1 Change Note ( view )

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[Survival Story] Attack Survivor [MOD requirement]

Description
The carrier you where working on as a Technician was misteriously attacked, explore the remains of the ship and the surroundings to find out what happened and who attacked you.


Features:
- Carrier Carcass
- Hidden Outpost
- Hidden Station
- Terminals with some lore
- Jet li

!FREE TIP!
- The small ships made of a landing gear a block and a control pannel are the computers, if you look at the control pannel and press K you will be able to see the entries, to read them just select the action group (entry) and click on the box where you can edit it, then press your right arrow key to move forward on the sentence.

Sorry about this but it was the only way i found to write something in space engineers.

!WARNING!

- This scenario requires this mod compilation: http://forums.keenswh.com/post/aaa-se-modpack-with-gmenu-extension-formerly-ultimate-se-modpack-6960660?&trail=15


- If you folks think its too hard to find everything just tell me and i'll make a guide.
- I will also update and rebalance it upon demand.
- If you want you can get the non-destroyed ship here: http://steamproxy.com/sharedfiles/filedetails/?id=279085307.


Enjoy and don't forget to rate and favorite it.
Cheers!
12 Comments
Jakesnake5 8 Sep, 2014 @ 10:22am 
Not unusual.

Missing items:
DeadTech Plastic Table (in mess hall)
DeadTech Interface (Used for Lore access)
DeadTech Crates

The above can be found in a mod that doesn't have textures due to incompatability, and includes the Scorpion Cockpit and Recharger Station

I havent figured out what mod is used for the Hallway sections in the bottom of the ship, above the conveyor tubes.
Bloodworth  [author] 8 Sep, 2014 @ 9:13am 
Also, the author of the parts i used for the "unknown" ship abandoned his mod so i'll have to remake that ship from scratch.
Bloodworth  [author] 8 Sep, 2014 @ 9:11am 
I need to make a version 2.0 for this but i've been lacking time, hopefully i'll be able to do some work on it next weekend and add some more to the whole story as well.
Jakesnake5 8 Sep, 2014 @ 3:25am 
Henri, I've got the list of mods used in the AAA modpack. From what I can tell, they are all on WorkShop, except the one you use as the Interface on the small ship blocks for the lore. Using a standard Small Ship Control Panel will work just fine, though it's not as flat. ALL the Interfaces like that are no longer valid, and have to be replaced. Which sucks.

Thankfully, SE Toolbox allows replacing items with known ones, so you don't have to fly around in Creative fixing things. :)

Best as I can tell, the original author of the interface never posted it to the Workshop
Jakesnake5 8 Sep, 2014 @ 3:24am 
A couple of DeadWeight4U mods are not on steam. One is the Interface and the other is the Crates. I think a person would have to download those separate, just to use, but that's a pain.
Dr Fraud 9 Aug, 2014 @ 7:05pm 
I'm wondering if it might be possible to have the keypads floating loose like lost PDA's? Pehaps a Display panel cuold be left drifting? You could give them ownership requiring hacking to represent ownership by now deceased crew.
A mod has been released with static astronaut models, possibility for late crewmates?
Bloodworth  [author] 7 Aug, 2014 @ 9:23pm 
I am going to wait till tomorrow, if some of the essential mods are still missing from the workshop i'll rework the scenario, guess i'll ad a few new things while i am at it.
Dr Fraud 7 Aug, 2014 @ 9:19pm 
AAA won't be updated for some time yet as all the sub-mods are being worked on. Voices has his plate quite full for the moment. He's even expressed uncertainty about a modpacks need anymore. It's more likely to reapear as a Steam Collection.
Bloodworth  [author] 7 Aug, 2014 @ 9:06pm 
Yes, i'll be on it as soon as i can, tell me about any glitches you find, i am still waiting on a update for the AAA modpack, if it does not get integrated into the workshop i'll link a list of the required mods.
Dr Fraud 7 Aug, 2014 @ 7:42pm 
Since the Steam integration of Mods you may need to rework some parts as some of the mods have changed their internal naming for ease of future maintenance.