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can you set the times of collition to 50 and let them be 0 when it hits that number that way the geometry will stop calculating and will allow to be not laggy. I love the idea and I hope this helps!
Happy New Year man!
if(liqwified_voxel.velocity.magnitude < 0.5(or something) && (player.position-liqwified_voxel.position).magnitude > 4(or something))
{
liqwified_voxel.physics.freeze_physics();
}