Space Engineers

Space Engineers

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Pluto Warship
   
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Type: Blueprint
File Size
Posted
29.325 MB
18 Mar, 2022 @ 5:29pm
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Pluto Warship

Description
We heard you like guns...


Introducing, the new pride of the Len-Tek fleet! The Pluto Warship! This massive all heavy armor ship was built to be a no expenses spared, survival ready, tube of destruction. Its more or less meant to be just a creative mode toy but it is tubed up and built with survival in mind. I really wanted something big to point to and say “that's my flag ship!” so after 3 or so failed prototypes, we arrived here...

she features, a redundant bridge buried in the deepest part of the ship. At least 2 heavy armor blocks between the inside and the outside (way more in some more critical areas). Redundant piping EVERYWHERE. The hydrogen system is fully isolated from the rest of the ship with a large firewall in-case it becomes compromised. A fully accessible piping and reactor system. A fancy engine start and shutdown sequence. Staggered fire on both custom turrets. And signs to tell you where everything is.

Nerd stats, she weighs 62,090,760 kg unloaded or about 70 thousand tons in real measurements (surprisingly pretty maneuverable all things considered). She has 12 cyro tubes, 4 med bays, 9 rail guns, 52 gatling turrets, 30 artillery turrets, 15 assault canons, 2 custom turrets, around 60 decoys, 27 cameras (all labeled properly), 12 jump drives (empty jump distance of about 500 km) around 150 small reactors (large reactors are a weakness) 20 thousand heavy armor blocks, around a thousand thrusters, a gravity field that ISNT annoying to be around (seriously people, adjust your field size!) 2 separate hangers, 2 separate bridges, 4 large cargo containers buried deep within the ship, 2 upgraded assemblers and 1 upgraded refiner (for emergencies)

final notes, this is my first FINISHED warship (up until now I mostly built smaller specialist ships) so I still feel there's much to learn about space engineers combat, especially after the resent update so I plan to use this ship as a test bed to figure out what works and what doesn't. Ive already done quite a bit of combat testing and refining on it but ill likely be making more changes as I learn more. Please give any feedback you can! Additionally, while it needs most of the dlc, it can function just fine without mods. The required mod is just for some fun sound block stuff I did. It also needs scripts to be on in the world settings for most of the fancy stuff to work. Oh! And the round emblem with a dot in the middle that's spread throughout the ship is from a game called “Oneshot” I love the game a lot so I like to include its emblem in most of my ships. Ok, thats everything I think. Please enjoy!