Oxygen Not Included

Oxygen Not Included

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Better Farming Effects and Tweaks
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14 Mar, 2022 @ 7:56am
27 Jun @ 7:25pm
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Better Farming Effects and Tweaks

In 1 collection by Sanchozz
Sanchozz's mods
44 items
Description

This mod is mainly devoted to various aspects of how your Farmers and their faithful insect friends Sweetle, Grubgrub and Mimika take care of plants and accelerate their growth. As well as a range of additional tweaks.

Extra non-yielding seeds
Did you want to decorate your base with various decorative plants? But in a normal game, their seeds cannot be propagated, only randomly obtained from the portal. Now you can.

Now farmers and their insect friends can apply their accelerating effects to many non-yielding plants. Every time they do this, there is a chance that a new hidden seed will spawn. For reasons of balance, the chance is greater for decorative plants and less for Oxyfern and Wheezewort. Experiment 52B still cannot be propagated.
The Pip and Lumb wants to extract these hidden seeds. To do this, Pip or Lumb must be able to get to the plant.
If you don't want to mess with the Pip, you can enable in the settings seed drop after a while.

Dynamic Characteristics
The characteristics of many plants now dynamically change depending on their growth rate, for example:
  • speed of converting carbon dioxide into oxygen by Oxyfern.
  • cooling power and radiation emission by Wheezewort.
  • rate of gas absorption by Dasha Saltvine, Alveo Vera, Megafrond, Hydrocactus.
  • rate of gas production by Saturn Critter Trap. So you will always get the same amount of Gas for each sacrificed Creature.
  • rate of Nectar production by Bonbon Tree, depending on growth rate of each its branch.
  • speed of eating food and conversion rate calories into Resine by Experiment 52B tree.
Additional tweaks
  • Fixed a game bug that caused the level upped the Machinery attribute instead of Agriculture when tinkering with plants.
  • Now, when planting decorative plants in pots, the decor is displayed correctly in the seed selection window.
  • Farmers and their insect friends will not try to accelerate the growth of wilted or non-growing plants, including fully grown plants, sleeping Gas Grass and the hunger Saturn Critter Trap. Except of Sweatcorn Stalk.
  • Fixed inconsistent behavior of wilted plants that started absorbing solid fertilizers after reloading the save file.
  • Non-growing plants will not absorb solid and liquid fertilizers.
  • It is easier for Insects to reach plants growing down from the ceiling, such as Pincha Pepperplant.
  • Disabled the Food has decayed notification when the Exuberant mutant plant was harvested.
  • Unlocked Arbor Tree mutations. These mutations are provided within the game, but were not used for some reason.
  • The Saturn Critter Trap and Megafrond can produce seeds when harvesting.
  • Fixed a game bug that caused Duplicants could not manually extract Nectar from a Bonbon Tree planted in a Planter Box.
  • Unlocked Bonbon Tree mutations. Mutated seeds are obtained when Seal drink Nectar from an non-mutated Bonbon Tree.
  • Now mutations affect the Nectar production rate: the higher the Yield Amount and the shorter the Life Cycle, the higher the production rate.
Configuration
You can configure this mod via the Main menu -> Mods -> Better Farming Effects and Tweaks -> Options
You can adjust and turn off/on most features.
Some Options are not displayed if You does not own the corresponding DLC.

Support / Links
In case of problems with this mod:
a) First of all, make sure that your game really uses the latest version of the mod.
Use the Mod Updater to force the game to update mods.
b) Then please open an issue on the GitHub[github.com] And remember to attach the game logs.

A local download for this mod is also available on GitHub[github.com]

This mod uses Peter Han's PLib[github.com] library under the MIT license[opensource.org]
35 Comments
kebe1pc 3 Jan @ 3:18am 
kind of cool how if you want to use the exuberant mutation on the bon bon tree, you have to leave one of the branches without light because if they all have light the tree will stop making nectar.
https://imgur.com/a/03YXbuE
Sanchozz  [author] 27 Dec, 2024 @ 9:25pm 
@wuj3k Have you turned on the "Customize Plants" option that allows you to plant Decorative plants in ordinary Farm Tiles?
wuj3k 27 Dec, 2024 @ 5:44pm 
I have problem with critters when I have enable this mod and Customize Plants. Critters dont eat plants, like dreckos dont eat mealwoods. Any idea is there fix for that?
Sanchozz  [author] 4 Dec, 2024 @ 8:24pm 
@astroand73 a Exuberant Bonbon tree is still good in a role for Wood production.
astroand73 4 Dec, 2024 @ 12:59pm 
Thanks for a great mod, I have come across a issue perhaps, I don't know if you can do anything about it, but if you mutate a Bonbon tree to Exuberant it is able to grow, but not able to produce nectar since that requires light but a Exuberant plant can't have light, so if you light it up, it wilts because of the light, but if you turn off the light it can't produce nectar.
Corvo 24 Aug, 2024 @ 12:57pm 
Hey just saying this mod is awesome, thank you for your work !
tonyyyy 22 Aug, 2024 @ 2:04am 
Your mod is awesome but i have a question. I'm having a hard time sometimes with plants and I want to ask you if you can add more setting to the plants, for example waterweeed needs to be in water but i don't really like this and the bleach stone is annoying to manage, maybe put like 10kg of water instead of 5 and no bleach stone. There are some examples.
Gonsy 2 Aug, 2024 @ 6:35am 
Thanks for keep working on this mod. Much apreciated
coilysiren 23 Oct, 2022 @ 7:29pm 
Just came here to mention that its working again! Thanks!
Sanchozz  [author] 23 Oct, 2022 @ 7:26am 
@Kai thanks. but a few hours ago I already found the reason, and tomorrow I will upload the corrected version.