Stonehearth

Stonehearth

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Quantum Fences
   
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22.811 KB
22 Feb, 2022 @ 12:46pm
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Quantum Fences

Description
What this mod does is very simple: It "shaves off" the collision boxes of all base-game fences a little so they can be placed against walls or blocks when the rotation is correct.

The side-effect of that is that if rotated fence segments are placed next to each other, 1-block wide passages might occur on the middle of the fence, invisible due to the models being longer than their actual collision...

Using "Movement Modifier Shapes" - the same mechanism used to prevent hearthlings on top of tables, for example - a "barrier" is created that will prevent pathfinding from trying to use these gaps... They exist, however.
And not every movement in Stonehearth is determined by pathfinding, some - like the "random idle movement" or the animals' "running around movement", are simple "move straight" commands that will just get interrupted if they hit something.
Therefore, given the chance, there's a small probability that 'lings or animals will go through these fence holes

"Quantum tunnelling is the quantum mechanical phenomenon where a wavefunction can propagate through a potential barrier.
[...]
The wavefunction may disappear on one side and reappear on the other side. The wavefunction and its first derivative are continuous. In steady-state, the probability flux in the forward direction is spatially uniform. No particle or wave is lost."

So, you know the current movie trends, right? Quantum EVERYTHING! Quantum this, quantum that...
Quantum fences!
But hey - that's just a minor price to pay for your newly achieved architectural capabilities, eh?!

Contents
Fence Changes
All this mod contains are changes to the base game fences (Clay fence, stone fence, wooden fence and ornate wooden fence);
The changes will allow fences to be used against walls/blocks if rotated correctly... But be careful, they might result in quantum tunneling if used incorrectly!

Compatibility
This mod should be compatible with all other mods unless they override the base game fences.

Localization
This mod has no localization

Stonehearth Discourse Thread
More information on this mod and my other mods can be found here!
https://discourse.stonehearth.net/t/danis-modding-corner/36452

Support & Tipping
Like what I do, appreciate my work or just want to generally be a very helpful and lovely person? :)
[ko-fi.com]

Credits, License & Contacts included in the 'readme' file.
Thanks to destroder (from ACE discord!) for inspiring me to do it!
3 Comments
Yanoshy :3 1 Aug, 2023 @ 9:35am 
thanks for making my builds better with this
画中仙1911 1 May, 2022 @ 6:33am 
thank you for everything you did for this game
EX咖喱棒945 24 Feb, 2022 @ 3:04am 
thank you for everything you did for this game:steamhappy: