Men of War: Assault Squad 2

Men of War: Assault Squad 2

Not enough ratings
RobZ Mod Commonwealth Overview
By Welkon
An overview of the Commonwealth faction in RobZ Mod.
   
Award
Favorite
Favorited
Unfavorite
Intro
The Commonwealth is a faction that offers a lot of choices with average performance in all areas. They stand out as one of the easiest factions to learn, which also makes them one of the best factions in RobZ. They tend to come with some very unique options that other factions don't have access to.

I have updated this guide according to RobZ Mod 1.28.6
Infantry Squads


GENERAL OVERVIEW
The Commonwealth faction in RobZ has a mix of mediocre and elite infantry. While their basic infantry is average and not well-equipped, the elite infantry they have access to are some of the best in the game. In general, Commonwealth infantry can be seen as a more affordable version of American infantry.

WHAT TO GET
Assault Section - This is a cost-effective squad that only costs 150 MP. They come with a lot of SMGs, a Bren machine gun, and grenades, making them great for attacking and getting up close. They also have decent veterancy for a cheap unit.

Pioneer Section - Costing 175 MP, this squad is similar to the American Combat Engineers. However, they're cheaper and come with a PIAT and a flamethrower. They're also useful for laying landmines or digging trenches before moving up.

Canadian Rifle Section - At 147 MP, this is the cheapest squad available. However, they have the lowest veterancy and are not very effective. They're equipped like a normal squad but not good at doing much of anything. It's recommended to avoid this squad and buy the Assault Section instead unless you're trying to save 3 MP per squad.

Mechanized Rifle Section - This squad consists of British riflemen with decent veterancy and an M3A1 halftrack. They don't come with a bazooka like the American mechanized unit, but they do come equipped with a PIAT and a British grenade launcher, which is not as good as the American one.

Commando Section - This is a fantastic squad that costs 209 MP and comes with everything you need for an infantry squad. They have AT mines, incendiary grenades, AT grenades, and frag grenades. They also have good veterancy and come with two Bren machine gunners, making them one of the best Commonwealth infantry squads. The only downside is that this squad has a cooldown, so you can't buy a lot of them throughout the game.

SAS Section - This is the best squad you can buy as the Commonwealth, costing 300 MP. They're very similar to the Commando Section but have higher veterancy and better equipment. They come with a PIAT man and even come with an AT rifle, giving them excellent anti-armored capabilities. Some of the squad members even come with dynamite.

Paradropped Paratrooper Section - At 370 MP, this is a cheaper paradropped squad that's still effective. Every man comes with an AT grenade, and one of the soldiers even carries a 2-inch mortar on his back. They also come with mostly SMGs and two Bren machine guns, making them a good choice when paradropping on top of the enemy. However, they don't come with a PIAT or AT rifles.

Paradropped SAS Section - This squad is very similar to the Paratrooper Section, costing 400 MP and equipped similarly. The advantage of this squad is that they come with a PIAT and an AT rifle, making them better suited for anti-armored combat.

NOTES
You can get veteran tank crew, but like with the USA you can only get a single veteran crewman.
Specialized Soldiers


PURCHASES TO NOTE
AT-Rifle Infantry - If you're looking for early game anti-light vehicle capabilities, look no further than the AT-rifle infantry. They are highly effective against lightly-armored vehicles and can cause significant damage to enemy plans.

SAS PIAT Infantry - If you're looking for the best anti-tank infantry in the game, the SAS PIAT Infantry is your squad. They are elite infantry with incredible anti-armor capabilities. The PIAT launcher they use is highly accurate and can take out enemy armor with ease. Additionally, they are able to shoot up and over hills, giving them an advantage in hilly terrain.

Commando Bren MG Team - The Commando Bren MG Team is an elite team of machinegunners that can provide excellent fire support for your infantry. They can be used to effectively suppress enemy infantry.

SAS Bren MG Team - Just a slightly better bren gun team than the commando bren team.

Flamethrower Infantry - Just the Commonwealths flamethrower infantry, which you can get from the pioneer section so not really worth it.

EM-2 Sniper - The British sniper, not the best but better than the American sniper. I would say it's a bit overpriced.
Transport and Procurement


THEY ACTUALLY HAVE USEFUL STUFF
Dodge WC-55 - A versatile vehicle that costs 220 MP and can be a fantastic early game purchase. It is equipped with a machine gun and a 37mm cannon, making it a fast and efficient killer of light tanks. Additionally, it can usually be repaired unless it's blown up, making it a durable investment.

Churchill Kangaroo - one of the most durable tanks in the game, but it is also pricey at 450 MP. Its weakness is its turret, which is absent on this tank. Instead, the operator sits where the turret would be and operates a .50, which is not as effective. While it is not usually worth the price, it is still worth mentioning.
Support Equipment


WHAT'S WORTH USING
Oerlikon 20mm - Slightly bigger than the .50 caliber machine gun, but it's more powerful. With both high explosive (HE) and armor-piercing (AP) rounds, it's more effective at taking out both infantry and light vehicles. It costs 170 MP and is considered a good investment.

4.2-inch Mortar Mk.II - The 4.2-inch Mortar Mk.II is the heaviest mortar available to the Commonwealth. It's equivalent to the American heavy mortar and can be used for defensive purposes by sandbagging it. It has a large explosive radius and can also fire white phosphorus rounds. Its range of 270m is slightly shorter than the German and Russian heavy mortars, but it's cheaper than its counterparts, costing 620 MP.

QF 2-pdr - The QF 2-pdr is a small gun that is effective against light vehicles. Although it lacks HE rounds, it can still do significant damage. Its turret can swivel 360 degrees and it has a range of 170m. It's a good early game investment and only costs 225 MP.

QF 17-pdr - Firepower and range are unmatched by previous AT guns. It has a range of 230m and costs 600 MP. Although it's a bit of a big target, it's reliable when placed in a strategic position.

3.7-inch QF AA Mk.II - Although it has a shorter range than the QF 17-pdr, its firepower is immense and can easily destroy anything in its range. It costs 600 MP, the same as the QF 17-pdr, and is a good investment if heavy tanks are expected on the battlefield.
Artillery


WHAT IS WHAT
QF 25-pdr - This artillery piece is an excellent option due to its fast fire rate, good range, and low cost of 400 MP. It is usually obtained through special points, which grants two of them. The QF 25-pdr can rotate 360 degrees but consumes ammo relatively quickly.

BL 4.5-inch Medium Gun - This is a bit bigger boom and a bit longer range, costs 650 MP and is usually not worth.

BL 7.2-inch Howitzer - This is basically just the Commonwealth's version of the long tom, which you can still get, but it's slightly better. Typically it's not worth because it's so expensive at 1100 MP and artillery isn't that useful for winning things like assault zones. It can be used but not recommended.

M7 Priest - The Commonwealth's version of America's M7 Priest, this artillery is a great choice when facing numerous mortars and emplacements. It is fast-firing and fairly accurate but a little expensive at 850 MP.

Land Mattress - A powerful weapon that costs 750 MP. It can devastate an enemy's frontline and has good range, making it a great choice to keep the enemy down while you are winning. However, it should not be bought when you are losing.
Light Support Vehicles


WHAT'S USEFUL
Humber Mk.II - A vehicle with a 15mm auto cannon and coax machine gun on wheels, great for anti-infantry. It's a fun vehicle to use, but its armor is lacking, making it a bit of a big target. It costs 240 MP, which is a bit high for its capabilities.

Staghound Mk.III - A fast wheeled light vehicle with a 75mm cannon. It's great for rushing enemy heavy tanks and flanking them. It costs 350 MP, which is reasonable for its abilities.

Valentine Mk.III - A light tank with decent armor and an average cannon. It costs 370 MP, which is not worth it compared to other tanks available.
Tank Support


WHAT IN THE HELL TO GET
Matilda Mk.IIA - This is an absolutely fantastic tank, it's super slow and super heavy. For a tank costing 380 MP it has an ♥♥♥♥ ton of armor and can take a huge beating. It has no HE and it's cannon is only a 40mm which is good against light tanks and some lighter skinned medium tanks.

Cruiser Mk.VIII Cromwell VI CS - This is a very interesting tank, doesn't have too much armor but it has a 95mm mortar as it's main gun. It can shoot over buildings and isn't 100% reliable but can be useful as most mortar tanks are shorter ranged. This one has a range of 190m and only costs 450 MP. It also is pretty fast.

Sherman II/Sherman V - These are your basic 75mm shermans, they are fantastic tanks and very versatile and reliable. They costs 380 MP to 400 MP depending on the variant and don't come with any form of white phosphorous. The Commonwealth has so many tank options that you really won't see much of these, they're also missing the .50 that's usually on top of 75mm shermans.

Sherman V Tulip - This is literally just a 75mm sherman but with tulip rockets. The tulip rockets are pretty insane, if they directly hit basically any tank in the game they will 1 shot it. They are a little unreliable and the sherman can only shoot 2 before having to reload it's an okay buy. Usually you would get the tulip staghound from the special points but if you need it here you can get it here for 500 MP.

Comet I (A34)/Comet I (A34) 'Elite Gunner' - The comet is a fantastic tank, it has a unique 77mm cannon which is slightly bigger than the 17-pdr that most other Commonwealth tank destroyers have. It has slightly less penetration but it's killing power is so much higher, meaning when it does pen it will usually kill. It also has APDS shots which are insanely good at penetrating tanks. The normal version costs 750 MP and has a range of 220m which is good and the elite gunner version is more accurate costs 950 MP and has a range of 240m which is amazing.

Churchill Mk.IX - At 650 MP this is one of the best purchases you can get as the Commonwealth. It has insanely good armor and a 57mm cannon which can shoot APDS which is amazing. This thing is hard to kill and can kill nearly all medium tanks and with the APDS can penetrate some heavy tanks if you get lucky.

Churchill Mk.VIII CS - This tank has the same armor as all the churchill's (Except the cheapest one) and it has the 95mm mortar than can shoot over hills and such. I would normally stick with the cromwell because you're putting this thing behind cover so it shouldn't be getting shot too much anyway. It costs 800 MP so it's pretty expensive and usually not worth.

Churchill Crocodile - The most armored flame tank in the entire game. This thing can only shoot it's flames forward but it has a wide angle and it has a range of 70m like other flame tanks. Combined with the armor and the 75mm cannon this thing it can be a real burden for the enemy team. It does cost 850 MP but there is one in the special points tree that will lessen the purchasing load.

Churchill ARVE - the ARVE is a really awesome tank, it only has a range of 80m but it's gun more than makes up for it. It will quite literally 1 shot anything in the entire game. It has a 290mm mortar that can shoot over kills and from behind cover that make it absolutely devastating. It only costs 600 MP and has the same insane armor as the other churchills making it a fantastic buy if you know how to use it.
Tank Destroyers


MORE TANK SLAPPERS
Archer - For a tank destroyer it's pretty good, has a range of 230m and only costs 775 MP and can usually 1 shot most medium/heavy tanks. It's little awkward to use because the gun is facing backwards but it's a useful buy when you need it.

Achilles 1C 'Elite Gunner' - This tank is amazing for a 250m ranged tank, it has the killing power and it has the speed for a 250m tank. It costs 1025 MP which is relatively cheap for a 250m ranged tank and can deal with pretty much everything on the field. It is open top and does lack armor, but as long as you're protecting it and playing it safe you'll be fine.
Special Points


GOOD BUYS
Wasp Flamethrower Universal Carrier - The wasp is pretty broken, it costs 2 SP and you can get is extremely early. It's a small target and can spew flames up to 70m making it devastating for early game. People hate fighting against this thing, and if you get one in a good spot then you can lock down an area for a good bit, just avoid burning your own guys by accident.

Staghound T17E1 'Tulip' - This thing is amazing, it only has 180m range but it's so fast and can shoot 4 tulip rockets before having to reload. You can easily rush in, aim shoot 4 rockets at a tank then back off. The rockets on it are super reliable too, they will almost always 1 shot when they hit a tank, and I mean ANY tank.

Churchill ARVE - Literally just the churchill ARVE but costing 4 SP, can help the burden of actually buying it for 600 MP.

RAF Hawker Typhoon Airstrike 'Forward Air Controller' - A unique but pretty useless buy, costs 5 SP and will call in an airplane that shoots rockets. The rockets are really useless and even direct hitting tanks won't do anything but maybe detrack it. It's okay against infantry though.

Churchill Crocodile - It's just a churchill croc for 6 SP, I would almost always buy my croc's though the SP tree instead of with MP because the croc costs 850 MP.

Royal Artillery - If there's a lot of enemy mortars and emplacements the 7 SP buy is worth it for 2 artillery pieces. They fire fast and are pretty accurate.

Veteran M4A4 Firefly - This is a bit expensive for a 240m tank that costs 10 SP, usually not worth it, but if you need it it's here.

Heavy Tank Troop - This is similar to the American medium tank platoon, costing 12 SP it spawns with 2 75mm heavy churchills and 1 95mm mortar churchill. If you need heavy armor on the field this buy is really worth it.
Conclusion
The Commonwealth is an interesting faction to play and has a slight learning curve. They have a lot of variety and a lot of good tanks making them one of the easier factions to play compared to factions like Japan and such.

I have updated this guide according to RobZ Mod 1.28.6

Japanese Overview:
https://steamproxy.com/sharedfiles/filedetails/?id=2469431631

Ostfront Overview:
https://steamproxy.com/sharedfiles/filedetails/?id=2760510387

United States Overview:
https://steamproxy.com/sharedfiles/filedetails/?id=2760809169
1 Comments
0_Soso_0 17 Dec, 2022 @ 11:11am 
123