Teardown

Teardown

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Spawn Revisited V1.10
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Type: Global
Category: Gameplay
File Size
Posted
Updated
99.356 KB
17 Feb, 2022 @ 7:09pm
21 Jul, 2024 @ 3:50pm
14 Change Notes ( view )

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Spawn Revisited V1.10

Description
Revisited version of game Spawn Menu
Compatible with Creative Mode


Features
  • More rotation options (vanilla improvement)
  • Abort spawning back to spawn menu, instead of quit back to game (vanilla improvement)
  • Fixed when mouse is not inside list area but still showing listed information (vanilla improvement)
  • Fixed key binding issue
  • Fixed exclude list not functioning issue
  • Fixed map view glitch when placing spawned objects
  • Fixed grabbing glitch when placing spawned objects
  • Added external connector option
  • Added 'Favourite Mods' option
  • Added 'Sorting' options (alphabetical, update, subscribe)
  • Added 'Vertical Offset' adjustments for convenience when placing tall objects
  • Several tweaks on UI design


Plans
  • Improve object rotation operations
  • Option menu
  • Grouping categories
  • Maybe more :D


External Connector
You can add following registries when your script is running init() function*
spawnRE.ext.xxx.category - (string, same as the category of the spawnable object) spawnRE.ext.xxx.activate - (string, registry string to activate your mod, MUST be accessible by other mods) spawnRE.ext.xxx.name - (string, optional, name used when displaying, default is category) xxx represents the id of your mod, this can be anything, used to distinguish with other mods (Use SetString() function, the highlighted link is bug of steam, links to nowhere)
*May NOT work for spawned scripts

In current version, when a spawnable object is named as 'DUMMY', it would trigger this function.
This mod would search for the corresponding mod, when found, replace the name as 'Customizable Spawning' and add a green text which indicates it uses connector.
When player clicks on it, instead of spawning a new object, it would activate your mod (using the registry you provided) and close spawning panel.


Localization project on crowdin[crowdin.com]
134 Comments
Mcflogger 10 Mar @ 11:55pm 
prob not load yet
Nester 9 Mar @ 9:04am 
why i cant see it in the mod manager ?
YuLun  [author] 6 Mar @ 6:37am 
not entirely possible, iirc on game's binary levels the script won't get replaced. and it also rely on load order thus would conflict with any mod tried replacing built-in spawn menu as well
Camozol 6 Mar @ 4:42am 
is it possible for you to replace the built-in spawn menu?
Camozol 18 Dec, 2024 @ 9:14pm 
can you please add grouping, and maybe when you select an excluded mod it would still give you its contents
GaysTapo 30 Nov, 2024 @ 10:19am 
why is the mod not in the mod manager?
Geneosis 3 Nov, 2024 @ 2:42am 
Also the key hint for vertical axis "Shift" is the wrong one ^^ It uses loc@SPAWNRE_XAXIS when it should probably be loc@SPAWNRE_SPEEDINC
Geneosis 3 Nov, 2024 @ 1:56am 
@YuLun: Could you please change the "Z" binding? Either by making it localized (it is the forward key for some EU keyboards using AZERTY layout, so for those layouts the appropriate key would be "W"), or by using another unused key like "V" instead?
YuLun  [author] 13 Oct, 2024 @ 3:38am 
TABS 改碰撞层了,碰撞层没法获取只能修改,我修不了得让TABS适配
我也不能单独给每个TABS载具的碰撞层数据单独开一个数据文件全列出来然后硬写入脚本里面
Большевики19171025 13 Oct, 2024 @ 1:59am 
作者作者,这个模组和TABS模组好像冲突,放置坦克,坦克炮塔就会乱转无法正常使用,希望作者能尽快适配