SOMA
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SOMA: Brutal Monsters
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23.754 MB
14 Feb, 2022 @ 5:04pm
19 Jun, 2023 @ 5:17am
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SOMA: Brutal Monsters

Description
This mod changes the way the monsters attack in SOMA, replacing the knockout mechanic with attacks similar to Amnesia: The Dark Descent.

NOW AN ADD ON!

Here's a list of the specific changes made:

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Game Difficulty:
Three difficulties are available: Easy, Normal, and Hard.
Each difficulty changes the damage, speed, and aggressiveness of all monsters. Enemies can be stunned by throwing objects at them on Easy and Normal difficulties, but on Hard they cannot be stunned!

Player:
Simon now has a death animation and improved reactions to fall damage. Fall damage can be lethal.

Monsters:
All monsters (including underwater monsters) have their AI modified and attack differently.

Construct: At close range, attacks similarly to the Grunt from Amnesia: TDD. At long range, charges into you and knocks you to the ground.
Flesher: Functions similarly to the base game, but the AI is modified based on difficulty.
Proxy: At close range, attacks similarly to the Suitor from Amnesia: TDD. At long range, charges into you and knocks you to the ground.
Akers: Behaves similarly to the Suitor from Amnesia: Justine.
Robothead: When enraged, behaves similarly to the Grunt from Amnesia: TDD
Jin Yoshida: Behaves similarly to the Grunt from Amnesia: TDD, but also has a special attack ;)
Infected Worker: Performs a dash attack when giving chase.
Anglerfish: Bites you repeatedly until you escape or die.
Viperfish: Remains identical to the base game (but is modified by difficulty).
Leviathan: Now actually attacks you instead of giving you a ride around PHI.

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I'd like to thank Crater for supporting me (Kevin) when I encountered problems while scripting the mod and for the dissolve entity function.

If you enjoyed the mod and would like to support us, you can do so by rating the mod.

In case you want to use these custom_depth scripts (or even modify them for your own mods), you can! Go to your workshop folder (Steam/steamapps/workshop/content), locate the mod, and copy/paste them. Just provide credit! More details can be found in the ReadMe text file in the mod's directory.

If you happened to encounter a bug, please report it.
36 Comments
obunginator 21 Sep, 2024 @ 9:49am 
does anyone know how to exactly uh, use this for other mods that use the vanilla enemies (even if renamed)?
Bonnysolid 29 Mar, 2024 @ 1:23am 
nice patch:steamthumbsup:
fresa 28 Mar, 2024 @ 3:52pm 
dose easy mode make it where everything is 50/50 or less ?
GreatKiteCatcherInTheSky 6 Feb, 2024 @ 4:37am 
Odd that reproducing the leviathan clipping through solid rocks didn't work, could be software/settings related.
Kevin Loondren  [author] 27 Jan, 2024 @ 5:02am 
thats the scavenger
♥️ Deer ♥ 26 Jan, 2024 @ 8:34pm 
cool, also which enemy was the infected worker? i dont remember that one
Kevin Loondren  [author] 26 Jan, 2024 @ 7:25pm 
he's mostly the same but he attacks without the knockout function and he has tweaks depends on difficulty
♥️ Deer ♥ 26 Jan, 2024 @ 5:47pm 
any changes to the scavenger?
Kevin Loondren  [author] 26 Jan, 2024 @ 3:54am 
@zang I did a few runs back then on the leviathan, it was harder than classic SOMA but possible and I managed to beat it easily by hiding after passing each hide spot. Its almost the same as the Leviathan's original AI, except I made his hunt time shorter to force the player to hide more often. Otherwise you'd be able to finish half of the path to Phi without having to take cover.

I didn't encounter any clipping on hard mode with the leviathan, and because things change, I don't have the time to investigate right now. (However if you have a video of the issues you encountered I might be able to figure out whether its intentional or not and what triggers it)
zang 25 Jan, 2024 @ 12:27pm 
You know I figured after all the reports of issues with specific monsters, mostly being Yoshida and The Leviathan, that you might update their behavior just a little bit to alleviate that. Guess not.