RimWorld

RimWorld

290 ratings
Not a Weapon
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.174 MB
11 Feb, 2022 @ 7:02am
22 Sep @ 2:42pm
19 Change Notes ( view )

Subscribe to download
Not a Weapon

Description
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.

This mod removes the Wood Log and Beer from being equipable in the base game as well as containing patches for similar items within a variety of common and/or requested mods.

As of 1.6 this mod now operate on a bulk patch that covers the majority of all common mod wood types, alcohol, and fish... so many fish. If any mods are found that require individual patches, I will update them as they are discovered.

Please load after any mods that add wood types, alcohol, or fish.

Incompatible Mods:
No Food Fights

As with a lot of mods there may be issues when adding mid save if pawns already have the altered items equipped. Please make sure to have them drop the items prior to installing mid save.

WARNING: If installed midsave, pawns will not drop previously equipped "ineffective" weapons. This includes any combat mods such as Simple Sidearms... Please do not install this midsave if you want to keep your sanity.

Please let me know if there are any other mods you would like to see me add specific patches for or if there are any issues.

Thanks! -Lt oddy
162 Comments
lt_oddy  [author] 10 Oct @ 4:05pm 
I am working on some troubleshooting to find the cause. Sorry for the delay, I am having to spot check any mods on ivan_karamazov's list that are not on my personal modlist as I cant replicate the same issue in my own game.
Nycho 9 Oct @ 11:35pm 
Im having the exact same issue as listed directly before me, pawns tend to stand still when trying to drink beer or equip anything this mod considers not a "weapon"
lt_oddy  [author] 6 Oct @ 1:03pm 
A common way to post your logs is using the mod https://steamproxy.com/sharedfiles/filedetails/?id=2873415404 . The mod is a log publisher for hugslib.
Ivan_Karamazov 6 Oct @ 12:33pm 
Where should I post the log? It's very large.
Do you need the log itself or just a list of mods?
I can provide a list of mods from RimPy if needed.
lt_oddy  [author] 6 Oct @ 7:06am 
Hmm; I will do some testing. Nothing the XML patches touch should lock pawns up like that. It may be a combat mod of some sort having a weird interaction. Can you post your log so I can check out your mod list please?
Ivan_Karamazov 6 Oct @ 6:39am 
Thanks for the mod! But I found a bug.
Some pawls just stand there and do nothing. The only way to fix this is to enable combat mode.
If I try to disable your mod, they stay that way forever. Nothing helps.

Perhaps it's because I have so many mods, I don't know.
lt_oddy  [author] 22 Sep @ 2:03pm 
@sheeps; The update I am currently working on should work with all of the most common mods.
@Exile Yura; The only errors/warnings currently are with known incompatible mods and/or for the simple version warning.
Exile Yura 20 Sep @ 8:03am 
Gives reds, don't use.
sheeps 19 Sep @ 1:43pm 
hi! did you end up adding simple sidearms compatibility re:5/29?