RimWorld

RimWorld

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Not a Weapon
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Mod, 1.3, 1.4, 1.5
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362.171 KB
11 Feb, 2022 @ 7:02am
22 Apr, 2024 @ 1:52pm
18 Change Notes ( view )

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Not a Weapon

Description
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.

This mod removes the Wood Log and Beer from being equipable in the base game as well as containing patches for similar items within a variety of common and/or requested mods.

Additionally there is a fail safe patch in case any food or drink related items don't have an individual patch for their mod or if they are proving evasive to the normal patches (Looking at you devils hole pupfish)

Please load after any of the mods listed above if you have them.

Incompatible Mods:
No Food Fights

As with a lot of mods there may be issues when adding mid save if pawns already have the altered items equipped. Please make sure to have them drop the items prior to installing mid save.

WARNING: If installed mid-save, pawns will not drop previously equipped "ineffective" weapons.

Please let me know if there are any other mods you would like to see me add or if there are any issues.

Thanks! -Lt oddy
149 Comments
lt_oddy  [author] 18 hours ago 
Yes. I plan on doing an overhaul of how this mod determines non effective weapons for the new update. I will be going through and re-confirming all patches.
Iirly 8 Jul @ 2:38pm 
Is there a way to add a non effective weapon? I am using this with Medieval overhaul so my pawns keep grabbing wood planks as a weapon.
lt_oddy  [author] 29 May @ 8:07pm 
Thank you for mentioning this. Once I am back at my computer in a couple weeks I will add a compatibility patch for Simple Sidearms.
Monkey Magic 19 May @ 4:55am 
Is there an issue between this mod and Simple SIdearms ?

EDIT: To answer my own question, yes there is.

The issue is that in order to allow items that are not inherently flagged as weapons, that mod adds a new "weaponTags" flag called "ImprovisedMelee" to them. These items include the thrumbohorn, elephant tusk, wood log and beer. Given that this mod disables the latter two as weapons, the "forget" ability for them is removed.

However, if this mod was added after that mod, and a pawn happens to have equipped wood or beer at some point, they will forever remember this, making them carry them around in their inventory indefinitely.

In order to fix this you need to make a patch that removes the flag. In other words, patching the patch to remove the flags specifically from beer, and wood. :S
lt_oddy  [author] 22 Feb @ 7:26am 
All drinks/consumables should be patched by the failsafe. If it doesn't, let me know and I will make a dedicated patch for void.
jebrawn lames 21 Feb @ 9:51am 
does this mod patch red wine from void?
lt_oddy  [author] 20 Dec, 2024 @ 11:49am 
Thank you for following up. I was starting to lose my mind trying to figure out what could be causing the drops you were experiencing. I dont use that mod, so that would explain why i never encountered it. After the new year I will either add a note in the description for future players or I will look into a compatibility fix.
Demetrio 18 Dec, 2024 @ 8:39pm 
I know it's been a long time, but I didn't play it for a while now, after some trials I discovered that the problem is actually with Awesome Inventory, found an option there that forced the pawn to search for a weapon, after disabling that the FPS started to work normally again.
lt_oddy  [author] 2 Dec, 2024 @ 7:46am 
That is weird. I always am running simple sidearms along with many other mods and haven't encountered any drops or errors. I will do some testing to see what I can find out
Demetrio 11 Nov, 2024 @ 10:43am 
What @PJRocks also happens to me, it is most likely an incopatibility with simple sidearms,tried to use ur mod to fix the annoying use logs as weapons, but it plummets the fps, prob because simple sidearms is trying to equip them