Crusader Kings III

Crusader Kings III

413 betyg
Travel the Distance
3
3
3
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
888.928 KB
5 feb, 2022 @ 2:54
22 okt @ 23:21
52 ändringsnotiser ( visa )

Abonnera för att ladda ner
Travel the Distance

Beskrivning
This mod adds distance modifier to schemes, making it hard to pull off far away schemes. Finally makes it makes the AI less likely to accept distant marriages or partake in far away schemes.

Distance Modifier:
Schemes, Alliances/Call to Arms, and marriage arrangements now have a distance modifier. The further the distance the harder it will be. The penalty is especially large for schemes that try to create a relation (befriend, romance, and seduction).

The AI has been taught to try to avoid these distance penalties, especially for relation based schemes. This means the AI is more likely to focus their schemes on targets closer to home.

Visit Far off Realm:
You can now visit the realm of rulers outside your diplomatic range (as well as those within). Once you travel there you'll get an event based on the location you visit. And while visiting your host, you can uses the marriage, ward/guardian, and adoption (if my Adoption Options mod is loaded) interactions with your host. If a character would join your court through these interactions, they first travel back with you.


Compatibility:
- Achievement Compatible
- Not compatible with mods that change scheme interactions
- Should be compatible with mods that modify the map

- Compatible with my other mod: Adoption Options:
https://steamproxy.com/sharedfiles/filedetails/?id=2816662627
- Compatible with my other mod: Pervasive Crown Authority:
https://steamproxy.com/sharedfiles/filedetails/?id=2692957667
- Compatible with my other mod: Celebrate Crimes:
https://steamproxy.com/sharedfiles/filedetails/?id=2373238758
- Compatible with my other mod: Deity Doctrines:
https://steamproxy.com/sharedfiles/filedetails/?id=2356444301

-Compatch for Immersive Chaste Trait, by Dnasis:
https://steamproxy.com/sharedfiles/filedetails/?id=3049846007


Languages:
English
Chinese 中文 (thanks to CN_LZY)
Korean 한국어 (thanks to karlung & 티에)
Spanish Español (thanks to Danny & Cochus ॐ)
German Deutsch (https://steamproxy.com/sharedfiles/filedetails/?id=3355568022)
Populära diskussioner Visa alla (4)
4
11 apr, 2023 @ 17:02
Korean translation
karlung
3
16 apr @ 11:50
Spanish Translation
[HISP]Cochus
0
6 apr, 2024 @ 1:05
Russian translation
BlackCobra
201 kommentarer
pengoyo  [skapare] 14 nov @ 21:41 
@unknown I have tried that previously because I agree, but unfortunately the code for the agents wasn't able to handle a distance check. I'll try again with AUH, but I can't make any promises
unknown 14 nov @ 21:18 
Can you make it so the distance matters in scheme power added by agents to the scheme? Because it's ridiculous that a French king add 40 scheme success chance to steal artifact in Gobi desert when he doesn't even know that place exists. The tooltips also show ♥♥♥♥♥♥♥♥ like "Vassal of X's Liege: +2" when they are independent or completely different realms. It should be at least scheme contribution modified by distance of character's capital to scheme target's capital. Preferrably sigmoid with slowly increasing penalty at the start, then ramping up sharply from 1000 to 3000 miles (with -50 at 2000), and then plateauing at the end at -100.
pengoyo  [skapare] 10 nov @ 22:06 
@chihime If you are changing schemes_per_type in 00_defines.txt, then there should be no conflict with this mod
pengoyo  [skapare] 10 nov @ 22:05 
@否定之否定 I can take a look, but no promises as I don't know how those are triggered
chihime 9 nov @ 13:09 
how would I change the schemes_per_type without it conflicting with your mod?
否定之否定 5 nov @ 21:28 
Can you do the same for "Find Secrets" and Threats? There are always mercenaries Threating me, and I never know where they come from.
macluk 29 okt @ 15:24 
sorry, that is actually the base game (or more game rules mod) that is messing around.
SalahadDin 29 okt @ 6:38 
I love this mod so much. Could the you update it to version 1.8?
pengoyo  [skapare] 13 aug @ 8:21 
@Chryseus I am not aware of those other mods, so I am not aware of their compatibility with this mod
Chryseus 11 aug @ 10:52 
Nevermind the visit realm, the mod isn't working at all. The marriage distance modifier isn't exist. While I do know that LMF is said to be compatible with TTD, what about Active Courtiers (basically LMF alt) and Chat GOT flavor?