Crusader Kings III

Crusader Kings III

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Deity Doctrine
   
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730.434 KB
9 Jan, 2021 @ 2:55pm
7 Nov @ 4:57pm
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Deity Doctrine

Description
This mod expands the theism doctrines to determine the number and nature of the deities for each faith. The theism doctrines now affect your base hostility towards other faiths, even of the same religious family.

New Doctrines and Hostilities:
Theism: Same Religion | Same Religious Family | Other Religious Families
- Transtheist: Astray | Astray | Hostile
- Monotheist: Hostile | Evil | Evil
- Ditheist: Hostile | Hostile | Evil
- Henotheism: Righteous | Astray | Hostile
- Bithiesm: Astray | Hostile | Evil
- Polytheism: Astray | Hostile | Hostile

These new hostility rules replace the religious family based hostility doctrines used by the base game (and just like them can be overrode by certain doctrines). While producing similar results, there is now more variation between religions and faiths in the same religious family. Additionally it also means players creating a new religions can now effectively choose a new hostility doctrine by changing their theism doctrine.

This mod also add the appropriate theism doctrine to all in game religions/faiths:
-Most Abrahamic faiths are monotheistic
-Most Zoroastrian faiths are ditheistic
-Most Hindu faiths are henotheistic
-Most Buddhist, Confucian, Jain, and Taoist faiths are transtheistic
-Pagan faiths represent a wide variety (with every type of deity doctrine), but with polytheistic being the most common

Many religions have custom versions of the deity doctrine flavour text for extra flavour

Judaism has an additional Halakha Authority doctrine for making truly heretical Jewish faiths

Buddhist faiths have a new Monastic Law doctrine (one for each of the three branches plus a 'heretical' one)

Compatibility:
- Achievement Compatible
- Not compatible with mods that affect the religious family hostility doctrines
- Not compatible with mods that affect the religion specific hostility doctrines (Islam, Judaism, and Zoroastrianism)
- Might be compatible with mods that add new religions or faiths, but might not apply the correct theism
- Only compatible with new games (this mod will not add the doctrines to an old save)

- Compatible with my other mod: Adoption Options:
https://steamproxy.com/sharedfiles/filedetails/?id=2816662627
- Compatible with my other mod: Pervasive Crown Authority:
https://steamproxy.com/sharedfiles/filedetails/?id=2692957667
- Compatible with my other mod: Celebrate Crimes:
https://steamproxy.com/sharedfiles/filedetails/?id=2373238758
- Compatible with my other mod: Travel the Distance:
https://steamproxy.com/sharedfiles/filedetails/?id=2743500919

Languages:
English
Chinese 中文 (use link below, thanks to 牛奶大魔王):
https://steamproxy.com/sharedfiles/filedetails/?id=2903983628

Other Notes:
- If creating a new Muslim faith, you can only select monotheist; unless you pick the Zandaqa doctrine, thus marking the new faith as heretical to other Muslims.
- If creating a new Jewish faith, you can only select monotheist; unless you pick the new Kofer Ba-Torah doctrine, thus marking the new faith as heretical to other Jews.
- If creating a new Buddhist faith, you can only select transtheist (and possible polytheist); unless you pick the new Hīnayāna doctrine, thus marking the new faith as heretical to other Buddhists.

Credit:
Scarelios whose More Religious Doctrines mod inspired this one.
https://steamproxy.com/sharedfiles/filedetails/?id=2221612003
46 Comments
Ed Balls 24 Nov @ 12:25pm 
kewl
ISRAFIL 22 Nov @ 11:07pm 
@pengoyo I hope something can still be fixed.
pengoyo  [author] 22 Nov @ 1:07pm 
@ISRAFIL That type of henotheism is not very common durring the CK3 period (or really in generaly, usually just a skipping stone between other types of theisms) and so is not being model by the mod. Though the pluarlism vs fanaticism doctrines incombination with the theism doctrines is kinda a way to model it in game already

If the incompatibility only just recently appeared, then it's probably both mods now use the new theism doctrine that paradox added. If that is the case then there probably isn't much I can do on my end as the use of that doctrine is critical to the mod
ISRAFIL 22 Nov @ 5:25am 
@pengoyo Well, I'd rather suggest you take proto-Judaism as a basis, since before monotheism, Judaism was henotheism, meaning it technically didn't deny other gods, but only Yahweh could be prayed to, and other cults were suppressed.

Regarding the time, I didn't tell you to do it right now, but I'm just writing to let you know.

And by the way, this problem only appeared after your mod update; before that, the mod worked fine with the Muslim expansion.
pengoyo  [author] 22 Nov @ 4:15am 
@ISRAFIL Sorry, I currently don't have the time to install another mod and track down the compatibility problem with it. As for henotheism, the mod's version is based on the kind found in Hinduism and various in game pagan faiths. These tend to be quite accepting of other faiths. Plus some in game henotheists are just the same patheon/belief sytem, but with different gods as the main focus of worship
ISRAFIL 22 Nov @ 1:01am 
@pengoyo I tried, but the error persists. You can find out what the error is yourself if you check how your mod works with the Muslim Expansion mod.

By the way, I'd advise you to change your henotheism, because under henotheism, adherents should actually treat other religions more negatively than poletheists, but in your mod, it's the opposite.
pengoyo  [author] 21 Nov @ 12:33pm 
@ISRAFIL If there is a specific change I can make to help the mod compatiblity, I will definitely take a look. Also, have you tried having Muslim Enhancement lower in the load order than this mod? It might help stop this mod from overwriting features from Muslim Enhancement
ISRAFIL 21 Nov @ 6:32am 
@pengoyo Listen, could you fix the mod a little? It's just that it doesn't work correctly with the mod "Muslim Enhancements"
pengoyo  [author] 7 Nov @ 11:33am 
@否定之否定 Thanks! And yeah, feel free to integrate this mod (and credit will be appreciated)