Starbound

Starbound

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Rebalanced RPG Growth - Extended Levels
   
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18 Jan, 2022 @ 3:19pm
21 Jun @ 3:16pm
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Rebalanced RPG Growth - Extended Levels

Description
An addon for RPG Growth Extended Levels and Extended Levels - 64bit that slows down stat increase the more stat points you invest, so that you never reach demi-god levels but still considerably more power than vanilla RPG Growth.

TL;DR:
  • Changed how stat scaling works when a stat is above 50, grows slower the more points you put, it's still powerful though.
  • Keeps 64-bit patch very high tiers relevant without giving you literal immunity and instakills.
  • Allows you to use the full level range without worrying about being OP. (Though you are still really strong)
  • Intelligence XP scaling not altered.

Balancing rundown:
These values were calculated using a completly neutral character, no stat scaling, no bonuses, no racial traits or anything.
The "Stat Scaling" from Class, Profession and Specialization make these values grow by a LOT, so that's why the base looks low.
These values also stack either additively or multiplicatively with any other stat bonuses from augments and armor.

Reduced "Protection" scaling for:
"Strength" Protection(-84%)
"Endurance" Protection(-88%)
"Endurance" Physical resistance (-80%)
Nerfed armor granted by the "Armor Up" skills, from max 10 to max 6.5.
(T6 armor + all skills and max Endurance and Strength grant +100 armor)

RPG Growth -> Stats at 50:
  • Strength: Max +1.75 armor, grants about +100% 2h melee and +38% 1h melee power, also 3.5x shield health multiplier
  • Agility: About 1.5x movement and +50% fall damage reduction.
  • Vitality: Reaches 2x max health and +2.5% hunger reduction rate.
  • Vigor: Reaches 2x max energy, -0.5 energy recharge delay and +0.51 energy recharge rate.
  • Intelligence: x16.8% Experience, +100% power with staffs, 38% with wands, +0.25 energy recharge rate.
  • Endurance: Max +5 armor. Elemental resistance maxes out at +25%. (Physical is 5%)
  • Dextrity: grants about +75% power with 2h ranged weapons, +38% with 1h. +32.5% fall damage reduction.

RPG Growth Extended -> Stats at 102887:
  • Strength: Max +2.73 armor, grants about +156% 2h melee and +59% 1h melee power, also 4.9x shield health multiplier
  • Agility: About 2x movement and +66% fall damage reduction.
  • Vitality: Reaches 2.24x max health and +3.1% hunger reduction rate.
  • Vigor: Reaches 2.28x max energy, -0.64 energy recharge delay and +0.64 energy recharge rate.
  • Intelligence: x481.7% Experience, +156% power with staffs, +59% with wands, +0.39 energy recharge rate.
  • Endurance: Max +6.6 armor. Elemental resistance maxes out at +33%. (Physical is 6.6%)
  • Dextrity: Grants about +117% power with 2h ranged weapons, +59% with 1h. +39% fall damage reduction.

RPG Growth Extended 64 bit -> Stats at 439208242854773:
  • Strength: Max 4.65 armor, grants about +266% 2h melee and +100% 1h melee power, also 7.65x shield health multiplier
  • Agility: about 2.3x movement and +98% fall damage resistance.
  • Vitality: reaches 2.72x max health and +4.3% hunger reduction rate.
  • Vigor: Reaches 2.84x max energy, -0.92 energy recharge delay, +0.92 energy recharge rate..
  • Intelligence: x2.2T% Experience, +266% power with staffs, +100% with wands, +0.67 energy recharge rate.
  • Endurance: Max 9.8 armor. Elemental resistance maxes out at +49%. (Physical is 9.8%)
  • Dextrity: Grants about +200% power with 2h weapons, +100% with 1h. +66% fall damage reduction.
"Armor Up" skills now give Physical Resistance:
  • From 1% to 5%.
  • So in total, the 4 skills will give 20% Physical resistance.
  • Combined with +100 armor, this gives around 90% damage reduction against most attacks.

If you feel like some stats need a buff/nerf, tell me in the comments. (I still need to lower power multiplier penalty from armor up skills)

Originally posted by Felmast:
Finally, you have come to your senses.
Thought I lost you down there in the abyss of power, to the...nothingness that it promised you.
Did you find what was beyond?
Or did you lost yourself?
Well, no matter, you are here, a second chance to seek that which will fulfill you.
I saw the things you did, you did well; hope you remember those times, because as much as you want, you can't repeat the feeling of a new experience a second time.
That's why this second chance is meant to ground you to reality, that there is more to this than what you can experience.
Go and find it, it's waiting for you.
And don't worry about me, I'll be here, my chances are spent.

Can be uninstalled freely.
12 Comments
CwepahBoss 17 May, 2023 @ 12:16pm 
did some patch notes digging: apparently rpg growth changed armor up skill to give physical resist instead of armor on patch 1.94. i'm guessing this mod is still basing it on the old armor up skills?
CwepahBoss 17 May, 2023 @ 12:06pm 
so, i'm not sure if this mod is still being updated, but i found a weird interaction that i'm not sure if it is a bug.
with this mod installed along with the pre-requisites, the armor up skills text changed from "+physical resist" to "+armor", and for some reason, the first and each tier of each armor up provides 100% phys res, making you physical damage immune.
(tested on a wizard with classic mode, going from -20% phys res at 0 endurance to +80% phys res with just one armor up.)
Terminatus 4 Nov, 2022 @ 6:06pm 
the stats seems too low, maybe a 10000 level should give near 70% physics resistance?
Super Brasilis 15 Jul, 2022 @ 9:28pm 
I comited a mistake!
Super Brasilis 15 Jul, 2022 @ 9:27pm 
How do i unlock the locked level button thing?
Master Chief 6 Jul, 2022 @ 1:04am 
So a compatibility patch got merged into RPG Growth for Galaxy In Conflict and it adds two stats, one in Vitality and Endurance, how well will this add-on handle the extra stats?
XXXXXXXXXX 30 Mar, 2022 @ 3:24pm 
What should I expect installing this mod mid playthrough? My character is about level 80. Do I need a reset scroll for this to work? Will it autonerf? Will it start nerfing from the point I installed the mod? Thanks.
FelmastProMcLane  [author] 26 Jan, 2022 @ 1:37pm 
Requirement if you want stats above 50 to scale differently.

But it will actually work without it, you'll get the reduced "protection" from skills, endurance and strength. And the "Stats at 50" section as it still works like default RPG Growth.
16BitPotato 25 Jan, 2022 @ 6:13pm 
For clarity's sake, are Extended Levels a hard requirement, or merely recommended?
PrisM 24 Jan, 2022 @ 10:22am 
allright thanks ! :P