Tabletop Simulator

Tabletop Simulator

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Conquest & Consequence
   
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Type: Game
Number of Players: 2, 3
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17 gen 2022, ore 20:36
22 giu, ore 17:22
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Conquest & Consequence

Descrizione
BGG page for more info
https://boardgamegeek.com/boardgame/300323/conquest-consequence

Haven't played or read the rules yet so the table is subject to change until then. Also, the table is missing some extra references from the box such as the card manifest and some other quick references. If anyone can share a copy to be added that would be appreciated but regardless, this mod should be correct and ready for play.

Also big thanks to LostenSpace for sharing their implementation of hidden unit blocks.
8 commenti
Daiyamo  [autore] 26 mar 2022, ore 17:16 
Thanks, I wouldn't have caught that myself
Daiyamo  [autore] 28 gen 2022, ore 8:56 
You're right about how I derived the numbers, quite the oversight. The force pools are updated and should be fine now.
Echomancer 28 gen 2022, ore 8:41 
The unit numbers are not correct. My physical copy has a different number of blocks. I think you might have looked at the unit count from the Vassal mod, but missed the fact that certain blocks already start on the board in that mod. So for example, there are only 2 forts for America, when there should be 4.
Daiyamo  [autore] 25 gen 2022, ore 18:12 
It should be fixed now
Haze 25 gen 2022, ore 12:22 
There's an error when loading the KMT air force blocks, while hidden they look like white squares to the USA player.
Regolon 19 gen 2022, ore 3:42 
Thank you very much Daiyamo!
ZeeGermans 18 gen 2022, ore 18:58 
keen to try this one