Tabletop Simulator

Tabletop Simulator

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Conquest & Consequence
   
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Type: Game
Number of Players: 2, 3
File Size
Posted
Updated
853.813 KB
17 Jan, 2022 @ 8:36pm
26 Mar, 2022 @ 5:15pm
9 Change Notes ( view )

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Conquest & Consequence

Description
BGG page for more info
https://boardgamegeek.com/boardgame/300323/conquest-consequence

Haven't played or read the rules yet so the table is subject to change until then. Also, the table is missing some extra references from the box such as the card manifest and some other quick references. If anyone can share a copy to be added that would be appreciated but regardless, this mod should be correct and ready for play.

Also big thanks to LostenSpace for sharing their implementation of hidden unit blocks.
8 Comments
Daiyamo  [author] 26 Mar, 2022 @ 5:16pm 
Thanks, I wouldn't have caught that myself
Daiyamo  [author] 28 Jan, 2022 @ 8:56am 
You're right about how I derived the numbers, quite the oversight. The force pools are updated and should be fine now.
Echomancer 28 Jan, 2022 @ 8:41am 
The unit numbers are not correct. My physical copy has a different number of blocks. I think you might have looked at the unit count from the Vassal mod, but missed the fact that certain blocks already start on the board in that mod. So for example, there are only 2 forts for America, when there should be 4.
Daiyamo  [author] 25 Jan, 2022 @ 6:12pm 
It should be fixed now
Haze 25 Jan, 2022 @ 12:22pm 
There's an error when loading the KMT air force blocks, while hidden they look like white squares to the USA player.
Regolon 19 Jan, 2022 @ 3:42am 
Thank you very much Daiyamo!
ZeeGermans 18 Jan, 2022 @ 6:58pm 
keen to try this one