Tabletop Simulator

Tabletop Simulator

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Conquest & Consequence
   
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Type: Game
Number of Players: 2, 3
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853.813 KB
17 janv. 2022 à 20h36
26 mars 2022 à 17h15
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Conquest & Consequence

Description
BGG page for more info
https://boardgamegeek.com/boardgame/300323/conquest-consequence

Haven't played or read the rules yet so the table is subject to change until then. Also, the table is missing some extra references from the box such as the card manifest and some other quick references. If anyone can share a copy to be added that would be appreciated but regardless, this mod should be correct and ready for play.

Also big thanks to LostenSpace for sharing their implementation of hidden unit blocks.
8 commentaires
Daiyamo  [créateur] 26 mars 2022 à 17h16 
Thanks, I wouldn't have caught that myself
Daiyamo  [créateur] 28 janv. 2022 à 8h56 
You're right about how I derived the numbers, quite the oversight. The force pools are updated and should be fine now.
Echomancer 28 janv. 2022 à 8h41 
The unit numbers are not correct. My physical copy has a different number of blocks. I think you might have looked at the unit count from the Vassal mod, but missed the fact that certain blocks already start on the board in that mod. So for example, there are only 2 forts for America, when there should be 4.
Daiyamo  [créateur] 25 janv. 2022 à 18h12 
It should be fixed now
Haze 25 janv. 2022 à 12h22 
There's an error when loading the KMT air force blocks, while hidden they look like white squares to the USA player.
Regolon 19 janv. 2022 à 3h42 
Thank you very much Daiyamo!
ZeeGermans 18 janv. 2022 à 18h58 
keen to try this one