Stellaris

Stellaris

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[4.1] Empires Expanded
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File Size
Posted
Updated
107.623 MB
12 Jan, 2022 @ 11:47am
22 Sep @ 2:56pm
118 Change Notes ( view )

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[4.1] Empires Expanded

Description
Empires Expanded expands customisation of empires and paths to take!

EMEX revamps your Stellaris experience while still keeping that feeling of vanilla Stellaris. There is a variety to choose from, scaling from minor to game-changing.

Your feedback is highly appreciated! Any balance suggestions, bug reports, ideas, and other assistance is very welcome!

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

Features
This mod adds:
- 80 civics (incl. gestalt and corporate)
- 4 origins
- 4 ascension perks
- 10 species traits
- Unique edicts and policies
- Buildings and technologies
- and much more!

Add-ons & Variants
Legacy 3.14 Version
Civics Only Version
Vanilla Overhaul Submod
Recommended for use with 3 Civic Slots.

Compatibility
There is inbuilt compatibility with a plethora of other mods. These are:
- Gigastructural Engineering & More
- Stellaris Evolved
- Advanced Vanilla Buildings
- Petruxa's Ethics and Civics (and forks of it, yes that includes Bug Branch!)
- Expanded Traits, Civics, Pops, and More
- More Authorities
- Vassals Reworked and Expanded (FunEFork)
- Viable Feudalism
- Planetary Diversity
- Organic Zealots
If you have any suggestions of other mods, drop a comment below.

Localisation
The mod is currently available in:
- English
- Russian
- German (Click for localisation submod)
- Spanish (Click for localisation submod)
- Chinese (Click for localisation submod)
If you wish to translate the mod into another language, let me know.

Contact
- Leave a comment below, I will be quick to respond
- Message me in the Stellaris Modding Den in #empires-expanded

Credits & Contributors
- MadeinCanada, creator and sole developer
- ElectroHelal, initial uploader and beta testing
- Journeyman Prime, ideas man and beta testing
- Dragon of Desire, compatibility and balancing
- hanson825, work on the Dwindling Arcologies origin
- VeryOriginalName and Maraniro, translating the mod into Russian and beta testing

[discord.gg]


If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad.

Click below to buy me a coffee! Any donations are always extremely appreciated. Thanks! :)
[ko-fi.com]
Popular Discussions View All (3)
321
3 Oct @ 2:26pm
PINNED: Bug Reports
MadeinCanada
233
1 Jul @ 9:08am
PINNED: Suggestions and Improvements
MadeinCanada
1
31 May @ 2:46am
German localisation
Kucige
821 Comments
A-Sartek 3 Oct @ 2:30pm 
@MagnusGrey Yep, I filed a report for that, it seems to also override All Ascension Path by Draconas which does contain the updated DLC script...
Solar-Eruption 30 Sep @ 5:24am 
How do you get rid of the negative modifiers from the Ecumenopolis start?
MagnusGrey 28 Sep @ 11:59pm 
not entirely sure if its this mod or not, but something modifying traditions, specifically the psionic one, is making it to where i cannot assimalate pops
CaNaDiaN TWiN 28 Sep @ 9:24pm 
This mod seems to mess up trading policies with ethics and Civics classic
Ben_D⚜ 28 Sep @ 7:42pm 
Hello MadeinCanada, I'm posting here to let you and others know that I've uploaded a patch for those who use the Military Enhancements 2.0 [Invasion Events & More] mod in combination with this one here. It makes the terrestrial military units from this mod utilise the Armaments strategic resource introduced by the Military Enhancements mod. It's called the Terrestrial Forces Compatibility Patch . I hope this helps a few people.
28 Sep @ 2:40pm 
also this mod breaks psionic tradition tree. as in its empty and there is an unremovable pop up
28 Sep @ 2:01pm 
could it be that this mod no longer has the old maschine trait? very sad. i liked it way more than the new one
Kimanito 25 Sep @ 6:51pm 
Does this mod give the media rights policy ? I started a new game and I notice that it isn't there and I was unsure if this was the mod that makes that a thing. One of my factions was asking to have it be set to State Media
MegaPro1921 23 Sep @ 4:17pm 
I should mention Acot/Aot are not compatible with this mod.
Until someone makes compatibility or somethin. Swap between the two
Exan_Flo 18 Sep @ 5:28pm 
cant remove hostile nation blocker on annexed planet