Total War: ROME REMASTERED

Total War: ROME REMASTERED

283 ratings
Glory of Rome Remastered 0.2 beta (updated 06.01.2025)
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File Size
Posted
Updated
6.609 GB
10 Jan, 2022 @ 11:36am
6 Jan @ 9:27am
33 Change Notes ( view )

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Glory of Rome Remastered 0.2 beta (updated 06.01.2025)

Description
"Glory of Rome Remastered - Make Rome Great again" is a Total Overhaul Mod in Development featuring a maxed out Map, Units, Buildings, Gameplay Mechanics, Scripts and more Candy. Recommanded Difficulty VH/VH or VH/H - the Game is ballanced to be played with VH Campaign and Very Hard Battle Difficulty, but you lower to your liking!

Important, If you have unit cards showing only vanilla peasants?
Change the graphics settings, 'unit colour scheme' to realistic.

GoRR is in english language only atm. Starting the game with any other langage will ctd.

The Mod developes in Iteration stages. Version 0.2, which was frist released in Februar 2024 will slowly iron out and evolve into the next stage 0.3. So stay tuned :)

Content of 0.2 beta - fully playable in the download:

•- Detailed and greatly improved Map with 817 Regions
•- 105 playable Factions + 13 unplayable Factions. Special: Nuragic Rebellion in Sardinia, emergent Servile Uprisings (Roman Slaves+Gladiators), Punic Mercenaries Revolt Faction (Mathos) for Carthage, emergent Saka and Baktrian Kingdom in the east and 3 Roman Sub-Faction (Senate, Latin Colonies and Italic Allies). Some bigger Faction face civilwar with a seperate Cicilwar Pretenderfactions.
•- New Warhornsounds
•- Signifer One´s Animation
•- Most Barbarian and Desert Factions have the ability to create a Horde and Migrate, some of them start as Horde at the Beginning of the Campaign
•- 17 new Religions
•- Reworked Roman Republic - one playable (red) Roman Faction with all Families, SPQR Superfaction in Latium + 1 Roman Allied Factions + 1 Roman/Latin Colonies faction + 1 Red roman civil war Faction
•- Kart Hadast, Ptolemaike Empire, Seleucid Empire and Roman Republic have Shadowfactions for internal Civilwar possible
•- Nuragic Rebellion - if any other Faction beside Kart Hadast conquer Sardinia, they will rise up and fight for indepedence
•- Updated Recruitment, updated/expanded rosters for most factions + some new (missing) units like Barbarian Slingers, Archers, Hypaspistai, Heavy Persian Noble Cav, Heavy Numidian Infantry
•- reworked unitstats (ballanced for very hard or hard battle difficulty)
•- 4 turns per Year (3 Summer, 1 Winter)
•- added most of Danymok unit´s update
•- reworked temples + bonuses - now all temples can get updated from other cultures and factions to your culture
•- new buildings once per faction: treasury building
•- new political, government, taxation and economic buildings for most factions
•- updated factionrelations and diplomacy for a more active and aggressive Campaigns
•- updated Mercenary Pools (every Region now has one...)
•- updated Banners and Icons for all 118 Factions
•- "hordecamps" for steppe factions, basicly sets up an indestructable camp in foreign lands
•- faction core attitudes and faction relationships (behaviour of factions in the campaign)
•- expanded buildings for other cultures (Temples, Riverports, expanded mines, traderoutes, cultural buildings and much more)
•- reworked buildingtree´s and costs
•- reworked unitcosts and economy – still ongoing
•- added Dagovax Barbarian Fortified Ramparts (instead of Stone Walls)
•- alot of Bugfixing - My Claim is: every release has to be fully stable and playable.

GoRR on Youtube:
https://www.youtube.com/@_tartaros_gloryofrr8098

•- ongoing: 11 cultures (+5 compared to vanilla)
•- updated Names Database and updated the descr_strat + familytree

Roadmap:
0.3 will focus on aor-units and recruitment, formations and BAI
0.4 traits and ancillaries + more scripts and reforms
0.5 Settlement rework - expanding vanilla battlefield settlements
0.6 Unit rework (Battlefield textures, visiual updates)
Popular Discussions View All (5)
88
14 Jun @ 2:19pm
Bug Reports
_tartaros_
47
10 Feb @ 12:13am
Suggestions and Ideas
_tartaros_
1
9 Jan @ 7:14am
game/mod CTD
aquilaxxi
888 Comments
DarkstormShadowX 26 Jun @ 6:16am 
There is a problem when I fight a defense of the city battle,after few minutes the game is freezing and is blocked. Maybe you can do something about it. Otherwise is beautiful mod.
northerncluster 20 Jun @ 1:26pm 
希拉克略帝 if it's that easy, add it yourself. Jeez.
希拉克略帝 17 Jun @ 12:48am 
@Fridericus At least add Chinese. After all, as a Chinese, I'm tired of watching English every day. Although I know how to play this game, it's hard not to have Chinese. Although I know that foreign friends, such as Russians, do not understand English themselves, I hope there is localization.
Fridericus 8 Jun @ 9:07am 
希拉克略帝, for your understanding. Moders are people like you and me but smarter. They have a private life too that requires their full attention first. Moding is their hobby! Wait, do not push!
matt_93 7 Jun @ 9:55am 
the mod was updated on the 1st January 2025, 06.01.25 (as stated in the title)... the 1st June would be 01.06.2025
希拉克略帝 5 Jun @ 4:56am 
Author friend, it's already June 5th now. You said in the MOD title that it will be updated on June 1st. What about our new content?
Dekes 29 May @ 12:07pm 
Great mod _tartaros_! Keep up the good work! Really like what you've done with the mod.
IT WASNT MY FAULT 29 May @ 3:44am 
Crash Total War
Andy's Take 18 May @ 7:56pm 
This mod looks great. But can you please fix the music so that the same song doesnt play over and over again?
Saunders_Easy_Eight 11 May @ 5:41pm 
The allied Hastati, Principes, and Triaraii as well as the Italian spearmen appear as gray peasants in the recruitment screen.