Project Zomboid

Project Zomboid

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A xp gain mod
   
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2.969 MB
5 Jan, 2022 @ 2:00am
8 May, 2022 @ 2:09pm
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A xp gain mod

Description
UPDATE 2.01 NEW(09 May 22) version: Fixed debug sandbox setting not loading if the mod is loaded before a save game is loaded. Fixed buggy calculation when current XP mod is 1!
UPDATE 2 NEW version:AXpGainMod2! Added a newver and BETTER version (A Xp Gain Mod 2), which has a 3rd point of XP gain modifier.
Now XP modifier can have a middle point set...
This middle point will allow the XP modifier to stay high until a certain point:
XP will scale from min to mid to max. (example: Total Levels 10 -> 40 -> 50, XPMult 15 -> 10 -> 0. This will make the player gain 15x to 10x from 10 to 40 total levels, and after 40 total levels, the xp modifier will reduce to 0 by 50 total levles.
In addition, the player can now see the current total skills and the current XP multiplier in the skills page (press L) and the player can also press SHIFT + L to display the current total skills and XP mult.


Old version: I left it in, so you can use that if you have a save-game you havent finished, but I added some fixes for errors which might occur.

This mod increases the initial experience gain dynamically based on total amount of skills learned

Think of it as the player fills their brain and muscle memory with things, the ability to learn more is lower.
A player with low amount of starting skills, has the ability to spec into a certain class/character type on their own.
Players with high amount of skills, will gain experience slower or at normal rate.
I neede this because I only play random characters, but hate grinding for 10 hours to get anywhere with the skills.
This gives every character a small boost when starting out

The total amount of skills (All full skill points added together (including passive(strenght,endurance))) acts as a linear modifier to the xp gain.
At and below 15 skill points, the xp gain modifier is 15x
from 15 skill points to 40 skill points, the modifier linearly degrades to 0
This extra XP is added ontop of normal XP, which means that if an action grants 5xp, the extra gain at 15 skill points is [5 + (5 * 15) = 80]
The experience gain for all the AGILITY skills is 4 times smaller (because these level up too FAST normally), the extra gain at 15 skill points is [5 + (5 * 15 * 0.25) = 23.75]
The experience gain for all the PASSIVE skills is 2 time bigger (because these level up too SLOW normally), the extra gain at 15 skill points is [5 + (5 * 15 * 2) = 155]

Workshop ID: 2708582395
Mod ID: axpgainmod
Mod ID: axpgainmod2
Popular Discussions View All (1)
12
8 May, 2022 @ 4:28pm
Bugs
nigel
26 Comments
nigel  [author] 27 Jun, 2022 @ 8:43am 
axpgainmod2 is the same thing, just with extra options and displays the current XP modifier
kAzAAkAs 27 Jun, 2022 @ 7:49am 
I'm looking for a good XP mod, but to be honest I can make no sense of the description. I'm not sure which parts are for the old or the new version, or what most of the options do.
nigel  [author] 20 May, 2022 @ 7:02pm 
Okay, check out the axpgainmod2 and in there there's a script that displays the levels available at the top of the skills bar.
You can use something like that to implement that.


Feel free to link your mod here here as well so people can find it.



My current goals changed and I'm adding a alternative leveling system instead of xp gains, so this will probably not be further developed much.
Current wip: https://i.imgur.com/Ivysv1n.png
Vanor 20 May, 2022 @ 6:22pm 
Hi there, thanks for the mod. I've further modded this mod to act as an xp saturation mod for our server. Basically quick xp gain up to total level x and then no xp gain with the levels going up based on the world age (adjustable in sandbox setting). Let me know if you would like a copy of the LUA code if those are functionality that could be of interest to you. I'm still working on adding a message when people are at the saturation point, but the rest of the features are implemented.
nigel  [author] 6 May, 2022 @ 9:32am 
Yes on the screenshot, the XP Mod Min and XP Mod Max, they are both 1, meaning there will be 0 variation in XP gain between different total skill levels
Zlobenia 6 May, 2022 @ 9:30am 
Nigel just to clarify is that screenshot there the way you can simply boost a type of skill throughout the whole game (regardless of levels)? I am very bad with mathematics and this is very confusing for me lol. Sorry
nigel  [author] 15 Apr, 2022 @ 1:17am 
@gregoryporter
https://i.imgur.com/tYa09Ie.png

Try settings like this. The mod is not intended for a flat XP boost.
However as long as you set the min and max level correctly up, it should work as you intend.

I will make sure to add that functionality as self explanitory in the update
gregoryporter 14 Apr, 2022 @ 9:54pm 
I set Tailoring to 3.0 in the server settings, but it gives the exact same amount as before. Are there any additional steps to follow?
Bjorn Toulouse 14 Apr, 2022 @ 1:07am 
Thank you! Just found it by brute force in "seerver" folder in "servertest_SandboxVars.lua"at the very bottom and edited manually.
P.S. Thanks for the mod! Is so damn flexible and simple! =)
nigel  [author] 14 Apr, 2022 @ 12:55am 
Yes load, the mod in the main menu and click accept.
Then click host-> manage settings -> edit Selected Settings.
Then scroll down and look for it on the left side