Total War: WARHAMMER II

Total War: WARHAMMER II

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Queek's Tweaks and Other Things
   
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Tags: mod, Campaign
File Size
Posted
107.832 KB
29 Dec, 2021 @ 3:04pm
1 Change Note ( view )

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Queek's Tweaks and Other Things

Description
Description
This is a little mod that does several things. Frankly, its more of a test bed for things I always wanted to do or expand on, but never directly got to. Mainly, I'm setting this stuff up for Warhammer 3 by having them ready now, and allowing some time for feedback on them. Please, if you try and enjoy (or don't) this mod, leave feedback. It means alot!

Anyways, on to what this mod actually does.
  • Adds '+5 armor for stormvermin and clanrats (lord's army)' to Queek's faction effect Gnawdwell's Right-Claw (also updated faction select screen to this change)
  • Reworked Queek's Crimson Guard skill; removed the recruitment level effect, and added melee attack (4 @ lvl 1, 9 @ lvl 2) and AP damage (3 @ lvl 1, 7 @ lvl 2) to Stormvermin in his army
    As the mod's name suggests, this was the original idea, really. I just wanted to re-angle Queek to being the 'stormvermin guy', and these changes I think help push that thematic in a way that is in line with other unit-focused lords.

  • Changed the Plague Monk building chain from tiers 3/4/5 to 2/3/4. Plague Priests are still recruited at tier 3. Effects otherwise unchanged.
    A balance change that really felt overdue, given the historical performance of both variants of plague monks. Should now make recruiting censor bearers feel more viable. Priests kept at 3 to keep hero consistency.

  • Added +1 Warlock Engineer capacity to the tier 4 engineering building.
    Slight balance change to make getting additional Warlock Engineers less painful. Tier 5 for +1 cap felt absurd, especially when you can drown in priests/eshin sorcs via bell polishers.

  • Crooked Moon default movement stance changed to Stalk.
  • Skarsnik's recruitment/upkeep discount now applies to Squig herds
  • Skarsnik now has a unique 'Night Goblintide, with the same effect as 'Goblintide" (+15 armor, +6 Melee Attack), but only for Night Goblins (being the inverse of the Night Goblin excluding effect of 'Goblintide')
    Updates for Skarsnik that felt both thematically appropriate, and in line with other Greenskins. Night Goblintide is admittedly quite strong, but Grom gets it, plus his cauldorn. Squig Herds being more expensive than Goblins riding Squigs was frankly absurd, and irked me to no end. (The small green indicator for units with a discount seen only in this faction may or may not appear on Squig Herds in the recruitment panel. I'm aware of this and working on making it work or removing it overall)

  • Greenskin Squig building broken into 2. The first is a new building that is available at tier 1 that allows for the recuitment of Squig Herds. The tier 3 building is the same as the original, allowing the recruitment of Squig Riders
    Another balance change that I'm shocked I had to do myself. Squig Herds have always been quite poor, especially for a tier 3 unit, and feel more in line at tier 1. I was considering 2, and it may change to that in the future.

Compatibility and Issues
This mod may have compatibility issues with mods that affect; Queek's skill tree, Skarsnik's skill tree, Skaven Building effects(engineering and plague) , Greenskin buildings (squigs), Crooked Moon stance settings.


Updates
  • 12/29/2021 - Initial Upload
4 Comments
Mindgraph 4 Feb, 2022 @ 8:15am 
I had an idea for stormvermin when reading Queeks lore. He is unnaturally brave and to gain his favor the stormvermin in his faction could get bonuses when they see fellow skaven fleeing(including menece below). Maybe even a bonus when they are below half strength(all glory for me-me).
depressed cat 4 Jan, 2022 @ 4:32am 
Well... I am thinking of something that would make Stormvermin good in his faction specifically, rather than just for Queek.
Advice  [author] 3 Jan, 2022 @ 8:41pm 
@depressed cat
I considered a leadership buff (or frenzy) for stormvermin, but Queek already gives +8 leadership army-wide in one of his other abilities.
depressed cat 30 Dec, 2021 @ 1:11pm 
Could be great to have recruitment cost reduction for Stormvermin, too. Or perhaps a leadership boost? They break too quick for something that is meant to hold the lines.