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Arcana - Expeditionary Vessel
   
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22 Dec, 2021 @ 12:36am
28 Dec, 2021 @ 5:08pm
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Arcana - Expeditionary Vessel

In 1 collection by squidd
Squidd Subs
6 items
Description
An agile 2-5 player expeditionary ship capable of aggressive maneuvers. It boasts an above-average top speed and an outstanding turning circle.

With forward-focused guns, skilled piloting and crew cooperation is a must. The two coilguns are alternated with a toggle accessible in both the gunnery compartment and from the navigation console.

With its strong emphasis on speed, a lighter hull was necessary in its design, making the ship more fragile than average - although it comes equipped with advanced pumps, making it easier to recover.

In the right hands, this ship can handle most threats, but the need for focus in combat means that inexperienced crews may struggle. Being very compact, as few as two skillful crewmates can reliably handle this ship on their own.


Features
- Advanced maneuverability.
- A full fabrication suite for complete expeditionary independence.
- Alternating gun toggle accessible from the gunnery compartment and the navigation console.
- Full set of exterior cameras at the helm.
- Information readout on the main navigation console.
- Two hassle-free forcefield airlocks for quick access and departure.
- Quiet engines and a stealth mode.
- Automatic docking reactor shutdown.
- A few unwired terminals for mid-campaign circuitry opportunities.
- A mineral scanning console central to the vessel, providing an abundance of mining opportunities.
- Exterior docking port - crew must exit the vehicle to board stations.
- A cargo capacity of 4, preferring combat, mining or exploration missions.
- Gold trim.

What makes this challenging?
Unlike most ships, Arcana isn't a tank - it's not built to sustain excessive damage, nor does it move too sluggishly to dodge. With near entirely forward gun coverage, pilots are expected to aim the vehicle and use their best abilities to keep a practical distance from hostiles.
8 Comments
squidd  [author] 17 Jan @ 5:44am 
i believe supercapacitors were changed some time after this sub was made. i haven't played in several years, so i don't know how to fix it.
Colorado Dyes 17 Jan @ 5:00am 
Idk why or how, but engine supercapacitator refuses to charge
Mr_Mordor777 30 Jan, 2022 @ 7:47pm 
Hi again, idk if its me doing something wrong but im finding that the docking hatch doesn't work. I absolutely love this sub, but its quite frustrating having to remember to be wearing a divesuit everytime i go into the outposts, if not, having to steal one from the base so i can get into my sub at the outposts. Im planning to start making subs myself soon, so im just trying to figure things out in a bit more detail.
Mr_Mordor777 25 Jan, 2022 @ 5:42pm 
hey this sub looks awesome just for some small group. This is definitely going in my collection. Btw if anyone looking fora crew to join- we play almost every day, add me ;)
squidd  [author] 2 Jan, 2022 @ 11:29pm 
hey thanks! that means a lot to me
Guadaña 2 Jan, 2022 @ 10:44pm 
Yo, I have been seeing your mods lately. They are pretty good. This sub wasn't my cup of tea for a couple of reasons, but it inspired me to finally dive into the sub editor. The Arcana is on the top of my favorite workshop subs in terms of quality and work put into them
squidd  [author] 27 Dec, 2021 @ 3:46pm 
those errors are harmless. they just indicate that modded items were unable to be spawned and were removed when the ship loaded
kayila 27 Dec, 2021 @ 3:43pm 
Hey, when I open this ship in the sub editor, I get a bunch of errors:


Error loading item - item prefab "Supplemental ID" (identifier "eksupplementalid_master") not found.
Error loading item - item prefab "Supplemental ID" (identifier "eksupplementalid_master") not found.
Error loading item - item prefab "Supplemental ID" (identifier "eksupplementalid_master") not found.
Error loading item - item prefab "Revolutionary Suit" (identifier "revolutionaryclothes") not found.
Error loading item - item prefab "Flashlight Headset" (identifier "headsetflash") not found.
Error loading item - item prefab "Forcefield Headset" (identifier "headsetforcefield") not found.