Space Engineers

Space Engineers

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Helios PJ-200 Piston Jolt
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20 Thg12, 2021 @ 8:33am
17 Thg10, 2024 @ 10:36am
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Helios PJ-200 Piston Jolt

Trong 1 bộ sưu tập tạo bởi Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 vật phẩm
Mô tả
[Vanilla|Made for Survival|Subgrids (after assembly)|Scripts]

A piston gun that propels a large warhead through magical piston jolting. It breaks the speedlimit (in vanilla) and reaches around 950 m/s ± your ship speed. The gun is made for survival worlds and comes in a single projectable grid. Assembly required.

Pre-assembled version here!

In order to assemble and fire it, you need to be in experimental mode with scripts turned on!

Are you wondering what the hell this is? Well, a gun basically, try it out, it's fun. And also incredibly overpowered. How does it work? Well basically the pistons are attached on both sides and then retracted with incredibly high force, kinda like strechted springs. Once they are released on one side, they snap forwards, carrying the projectile with them.

What's special about this one?
-it's a single grid (for projecting)
-turns into multiple grids during assembly
-projectile has battery for infinite range
-no timers, all run by one script (only runs while firing)

Some stats:
-Blocks: 55 + 7 per projectile
-PCU: 1192 (+244 per projectile)
-Mass: 27.5 t
-Projectile mass: 5.4 t
-FireRate: up to 15 RPM
184 bình luận
johnsonjacob63 18 Thg06 @ 4:32am 
same issue
Shanilla 3 Thg06 @ 2:06am 
Something seems off, the projectile gets almost no velocity. Used to work well for me, has a patch broken it?
FirstScout 7 Thg05 @ 8:38pm 
Is the gun up to date with the new update? Along with that, I dont see a button to fire the gun, so I have been directly shooting it through the PB, but it doesnt work. Likely a skill issue on my part, but any help is appreciated
Bacon 2 Thg05 @ 3:18pm 
actually after pasting it in a new save, the projectile just falls to the ground instead of being launched.
Bacon 2 Thg05 @ 3:08pm 
not sure why, but when pasting the ship or reloading the save, the projectile tumbles after being fired and is very inaccurate.
2dogplc 26 Thg11, 2024 @ 11:16am 
after doing some testing, its just simpler to replace the jolt on your ships. A timer block for connecting both hinges also helps.
Major Jon  [tác giả] 1 Thg11, 2024 @ 6:21am 
no, they can't attach piston heads, only scripts can
Enigmus 31 Thg10, 2024 @ 7:26pm 
With the event blocks can we get a non-script version?
2dogplc 28 Thg10, 2024 @ 1:29pm 
and the front piston still seems to detatch
2dogplc 28 Thg10, 2024 @ 1:22pm 
from what i can tell theres something wrong with the pistons, as now the far piston will detatch its head after pulling for a while. ive tried experimenting with different max/min extension settings but idk whats causing this