Space Engineers

Space Engineers

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Helios PJ-200 Piston Jolt
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File Size
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468.762 KB
20 Dec, 2021 @ 8:33am
17 Oct, 2024 @ 10:36am
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Helios PJ-200 Piston Jolt

In 1 collection by Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 items
Description
[Vanilla|Made for Survival|Subgrids (after assembly)|Scripts]

A piston gun that propels a large warhead through magical piston jolting. It breaks the speedlimit (in vanilla) and reaches around 950 m/s ± your ship speed. The gun is made for survival worlds and comes in a single projectable grid. Assembly required.

Pre-assembled version here!

In order to assemble and fire it, you need to be in experimental mode with scripts turned on!

Are you wondering what the hell this is? Well, a gun basically, try it out, it's fun. And also incredibly overpowered. How does it work? Well basically the pistons are attached on both sides and then retracted with incredibly high force, kinda like strechted springs. Once they are released on one side, they snap forwards, carrying the projectile with them.

What's special about this one?
-it's a single grid (for projecting)
-turns into multiple grids during assembly
-projectile has battery for infinite range
-no timers, all run by one script (only runs while firing)

Some stats:
-Blocks: 55 + 7 per projectile
-PCU: 1192 (+244 per projectile)
-Mass: 27.5 t
-Projectile mass: 5.4 t
-FireRate: up to 15 RPM
179 Comments
2dogplc 26 Nov, 2024 @ 11:16am 
after doing some testing, its just simpler to replace the jolt on your ships. A timer block for connecting both hinges also helps.
Major Jon  [author] 1 Nov, 2024 @ 6:21am 
no, they can't attach piston heads, only scripts can
Enigmus 31 Oct, 2024 @ 7:26pm 
With the event blocks can we get a non-script version?
2dogplc 28 Oct, 2024 @ 1:29pm 
and the front piston still seems to detatch
2dogplc 28 Oct, 2024 @ 1:22pm 
from what i can tell theres something wrong with the pistons, as now the far piston will detatch its head after pulling for a while. ive tried experimenting with different max/min extension settings but idk whats causing this
2dogplc 28 Oct, 2024 @ 12:46pm 
very well. thanks :Khappy:
JuGregnaut 28 Oct, 2024 @ 10:27am 
Got it :steamthumbsup:
Major Jon  [author] 28 Oct, 2024 @ 10:23am 
as high as possible, it used to be infinite, but they patched that and it reset to the minimum
JuGregnaut 28 Oct, 2024 @ 10:19am 
or just as much as possible
JuGregnaut 28 Oct, 2024 @ 10:18am 
to anything in particular?