Space Engineers

Space Engineers

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Helios PJ-200 Piston Jolt
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Type: Blueprint
Mostra gli oggetti etichettati con tutti i termini selezionati: large_grid, other_blueprint, safe
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20 dic 2021, ore 8:33
17 ott 2024, ore 10:36
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Helios PJ-200 Piston Jolt

In 1 collezione di Major Jon
Helios Defence Systems (Plug&Play Guns/Turrets/Clang Drives etc.)
33 elementi
Descrizione
[Vanilla|Made for Survival|Subgrids (after assembly)|Scripts]

A piston gun that propels a large warhead through magical piston jolting. It breaks the speedlimit (in vanilla) and reaches around 950 m/s ± your ship speed. The gun is made for survival worlds and comes in a single projectable grid. Assembly required.

Pre-assembled version here!

In order to assemble and fire it, you need to be in experimental mode with scripts turned on!

Are you wondering what the hell this is? Well, a gun basically, try it out, it's fun. And also incredibly overpowered. How does it work? Well basically the pistons are attached on both sides and then retracted with incredibly high force, kinda like strechted springs. Once they are released on one side, they snap forwards, carrying the projectile with them.

What's special about this one?
-it's a single grid (for projecting)
-turns into multiple grids during assembly
-projectile has battery for infinite range
-no timers, all run by one script (only runs while firing)

Some stats:
-Blocks: 55 + 7 per projectile
-PCU: 1192 (+244 per projectile)
-Mass: 27.5 t
-Projectile mass: 5.4 t
-FireRate: up to 15 RPM
184 commenti
johnsonjacob63 18 giu, ore 4:32 
same issue
Shanilla 3 giu, ore 2:06 
Something seems off, the projectile gets almost no velocity. Used to work well for me, has a patch broken it?
FirstScout 7 mag, ore 20:38 
Is the gun up to date with the new update? Along with that, I dont see a button to fire the gun, so I have been directly shooting it through the PB, but it doesnt work. Likely a skill issue on my part, but any help is appreciated
Bacon 2 mag, ore 15:18 
actually after pasting it in a new save, the projectile just falls to the ground instead of being launched.
Bacon 2 mag, ore 15:08 
not sure why, but when pasting the ship or reloading the save, the projectile tumbles after being fired and is very inaccurate.
2dogplc 26 nov 2024, ore 11:16 
after doing some testing, its just simpler to replace the jolt on your ships. A timer block for connecting both hinges also helps.
Major Jon  [autore] 1 nov 2024, ore 6:21 
no, they can't attach piston heads, only scripts can
Enigmus 31 ott 2024, ore 19:26 
With the event blocks can we get a non-script version?
2dogplc 28 ott 2024, ore 13:29 
and the front piston still seems to detatch
2dogplc 28 ott 2024, ore 13:22 
from what i can tell theres something wrong with the pistons, as now the far piston will detatch its head after pulling for a while. ive tried experimenting with different max/min extension settings but idk whats causing this