Barotrauma

Barotrauma

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Stack Size Increase
   
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1.769 MB
1 Dec, 2021 @ 3:59pm
9 Feb @ 5:50pm
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Stack Size Increase

Description
Just a simple stack size increase mod that increases everything that stacks initially at 8 up to 32. Ended up just making my own as a the few I tried were missing something or another. Went through every item file and made overrides for everything I could find. Things that do not initially have stack size data, or do but have a stack size data of 1 I did not modify. If I missed something or an item isn't working properly please let me know and I'll fix it. :)

Updated as of Barotrauma v1.7.7.0

Also a small note, seems to be an error with packet sizes getting too big if a container has too many items in it, 1200 or more, so do be careful if you use secure containers with tons of items in it inside another container.
17 Comments
Draconis🐊 7 Feb @ 9:00am 
People want to keep using outdated mods but unlike Rimworld or other games Barotrauma doesn't have a good way of just telling users the mod is outdated for the current version so mod makers constantly have to get reports of game broke please fix and it turns out they have a 2021-2022 mod not related to the mod they are reporting the errors to.
MA347612890GT4078579132R74  [author] 23 Oct, 2024 @ 3:23pm 
@Leonhardt The last time I updated this mod was Feb of last year, I haven't really been active in Barotrauma lately. A new update did just hit yesterday though so I can see when I have time about fixing it. For now though I would advise against using it since it is so out of date.
Leonhardt 20 Oct, 2024 @ 3:19am 
While the mod does work, it gives many errors that involve items you can create in the fabricator. As an example I can't craft SMG ammo because it says it cannot find the ingredient. It doesn't even show up in the list. These errors went away when I removed this mod.
MA347612890GT4078579132R74  [author] 4 Mar, 2023 @ 1:17pm 
@LostSnowdrift I'm not really familiar with LUA programming and haven't personally used that mod myself. Going off of the mod description, it says it changes the stack size of every item available for the game session (unsure if it truly means *every* item or just every item that inherently stacks). I haven't used that mod before so I can't speak from experience but it might change modded item stacks as well. My mod specifically only changes vanilla items that already have some stacking innate stacking higher than 1 (to avoid wonky situations).

I'd have to use that mod to really give a better comparison, since I'm just making guesses based on its mod page. I'd assume it might also be slightly more performance heavy (though also it could be a negligible amount) because it is a scripting language and has to run a script, where as mine just changes a text file that the game already references. But again, I don't have any experience with the other one. Hope this still helps, though! :)
LostSnowdrift 4 Mar, 2023 @ 8:07am 
Are there any differences between this mod and Stack Size 32x Lua? (https://steamproxy.com/sharedfiles/filedetails/?id=2916504753)
Vympel 27 Feb, 2023 @ 3:04am 
You even made alien blood stackable u fukign madlad :'D all thanks to u dawg 👊😎
MA347612890GT4078579132R74  [author] 26 Feb, 2023 @ 12:19pm 
@Iron Shrimp No problem! Glad you enjoy the mod. :steamthumbsup::steamthumbsup:
Vympel 26 Feb, 2023 @ 1:59am 
Late update but I've run the mod, the bug has gone away and it's safe to use :0 Thx dawg
Vympel 19 Feb, 2023 @ 8:10pm 
No problem @Stooph and thanks for the lightning response le author :0 I've tested the mod on tutorial and have opted for an alternative but apparently it (the alternative mod) didn't exactly fix all the issue for me ;-; Healing in tutorial and healing urself in single player campaign works fine BUT(t) healing others doesn't work with the alternative Lawd help me Imma try ur mod again later this day :VBOY: thanks agane dude :steamthumbsup:
MA347612890GT4078579132R74  [author] 19 Feb, 2023 @ 2:23pm 
The update has been pushed! Please do let me know if any issues persist. Other items weren't as changed by the 1.0 pre-patch as medical but I still updated/double checked everything compared to the vanilla files.